backwheelbates
04-14-2009, 07:02 AM
Hi,
Im trying to make a script that will make active a character set based on the current selection, but I'm not really sure where to start. The "character" command doesn't seem to work this way.
ex. I have a scene with lots of characters, so for animation I'm doing a lot of jumping around between character sets. To speed up my work flow, I would like to select an animation control curve in the viewport, then run the script to make whatever character set it corresponds to the active character set.
user select-> character_87_bodyControl
run script->
-> check object input, query linked character set
-> activate that character set
Thanks for any ideas!
Cheers.
Im trying to make a script that will make active a character set based on the current selection, but I'm not really sure where to start. The "character" command doesn't seem to work this way.
ex. I have a scene with lots of characters, so for animation I'm doing a lot of jumping around between character sets. To speed up my work flow, I would like to select an animation control curve in the viewport, then run the script to make whatever character set it corresponds to the active character set.
user select-> character_87_bodyControl
run script->
-> check object input, query linked character set
-> activate that character set
Thanks for any ideas!
Cheers.
