jchedley
07-12-2003, 12:03 PM
HI,
ive been trying to get a characters sleeve working, and heres some images on how ive done it.
http://www.afilmcalleddads.com/temp/sleeve_wire.jpg
and heres a schematic of it, with the red line showing the cross section of the cloth model.
http://www.afilmcalleddads.com/temp/sleeve_shem.jpg
I think theres a problem with this method, as the bunched up sleeve part doesnt stay onto the arm, no matter how many cloth settings i play with (iterations, accuracy, self collision etc) - the arm just rips through and the sleeve settles outside of the arm once the character is animated (animated deform is active for the collision obj).
im guessing my cloth model here isnt the best way of doing things (profile wise). should i keep the sleeve bunch part as a self contained surface (seperate)??
any advice would be great !
many thanks,
john.
ive been trying to get a characters sleeve working, and heres some images on how ive done it.
http://www.afilmcalleddads.com/temp/sleeve_wire.jpg
and heres a schematic of it, with the red line showing the cross section of the cloth model.
http://www.afilmcalleddads.com/temp/sleeve_shem.jpg
I think theres a problem with this method, as the bunched up sleeve part doesnt stay onto the arm, no matter how many cloth settings i play with (iterations, accuracy, self collision etc) - the arm just rips through and the sleeve settles outside of the arm once the character is animated (animated deform is active for the collision obj).
im guessing my cloth model here isnt the best way of doing things (profile wise). should i keep the sleeve bunch part as a self contained surface (seperate)??
any advice would be great !
many thanks,
john.
