Wingless
04-13-2009, 04:06 PM
I am working on a cartoon bunny, and have just begun working on the eyes. The problem is, that the mesh for the eyes can't be spherical, but must be deformed in order to fit into the eyesockets. This eliminates the possibility of just rotating the eye in the socket.
So my question is - is there any way to move the eye texture around on the surface of the NURB, without touching the mesh at all? I am using this eye shader: http://highend3d.com/maya/downloads/shaders/bloodshotEye-2017.html
Here is a screenshot of the mesh so you can see what I mean:
http://i85.photobucket.com/albums/k58/164835/eyetexture.jpg
So my question is - is there any way to move the eye texture around on the surface of the NURB, without touching the mesh at all? I am using this eye shader: http://highend3d.com/maya/downloads/shaders/bloodshotEye-2017.html
Here is a screenshot of the mesh so you can see what I mean:
http://i85.photobucket.com/albums/k58/164835/eyetexture.jpg
