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Antropus
07-12-2003, 08:50 AM
Just a study of "classic" anatomy to rest of my short film WIP. This is an "almost" realistic model. It's based on the classic style, especially greek and Michelangelo sculptures, but with some details of my own style. I tried to maintain the classic style, for that the ears are a little fat and nose, lips and eyes have sharp edges. The textures are simply maya procedurals.

I hope you enjoy and help me to improve this model. Thanks

http://www.3d4all.org/~antropus/forum/sculpt0001.jpg

http://www.3d4all.org/~antropus/forum/sculpt0002.jpg

http://www.3d4all.org/~antropus/forum/sculpt0004.jpg

Another one:
http://www.3d4all.org/~antropus/forum/sculpt0003.jpg

d8ed
07-12-2003, 10:10 AM
your ears are too small and the eyes are off. that really dark crease under the eye should go. the outter eye where the eyelids meet is way way off to the side. the eyelids are supposed to meet there not overlap like that. sometimes there's a little bit of fat that overlaps that area but it's not the eyelid itself.

and there's something wrong with how the brow is put together. his eyes look relaxed yet he's frowning.

good job on the neck and shoulders.. although if he's a little too big if he's classical michelangelo style isnt he?

well done on the surfacing/lighting. i like the style.

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