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View Full Version : Lighting : Disco floor illumination tiles


mogla
07-12-2003, 08:07 AM
I would like to make a floor with different coloured tiles that appear to emit light onto the character that walks across it (disco type effect) can any one shed some light on the issues involved?
I am using 3DS 5.

Thanx in advance

Aldaryn
07-12-2003, 08:40 AM
In previous versions of Max this would have required some really annoying work with dozens of rectangular direct lights (And still, it's possible to do it that way... :) )

Thank to the advanced illumination features of Max 5, its a bit easier...

If you look up the shipped featured scenes, there should be a "radiosity.max" in the "Version 5 features" folder. This scene should give you some ideas on how to start:

The effect you want to create is similar to the neon lights illuminating the galery, or more specific, the big tiled galss window illuminating the "corridor"... The way to create a dancefloor is similar:

You will need a scnene with advanced illumination, both Radiosity, or Light tracer will do.

First, you have to create your dance floor material, (or several materials, to compose this shader... the way you wan it....)
Now, apply an Advanced Illumination Override material on top of your floor, and leave the floor materal intact, when asked to keep it or not.

In the Illumination Override, you can adjust many controls, but the one now important, is the Luminance scale, increasing this value will increase the light "emitted" by the material in GI solutions...

Take some time to studie the materials of the neon lights in the above mentioned scene.

And by the way, if you're floor is a bit more simple, e.g, just a few tiles, on a sci-fi like corridor, the usage of thsi method is too complicated, and you should use standard lights instead.

Good luck!


- A.

mogla
07-12-2003, 11:48 AM
Cheers for the speedy response Aldaryn,

I'll be on it when I return to base. hope I can return the favour sometime

:thumbsup:

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