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View Full Version : Superhero Tights - How To?


Shuggs
04-13-2009, 04:25 AM
Hey guys!

I'm really trying to get into texturing. I haven't had much time because the last 4 years I've invested into modeling, and I figured it'd be good to have another skill under my belt. Since texturing compliments modeling so well I wanted to get into it, so here I am.

How would I go about creating a superhero tight-like texture for a model akin to The Incredibles? I plan on getting a book for this stuff and learning over the summer, but for right now I would just like some help with this. Are there any decent tutorials out there for creating something like this? Any and all help would be greatly appreciated. Thank you!

BlenderFan
04-13-2009, 05:24 AM
Do you mean the rubbery material itself or the detail of the fabric? If you simply mean applying the colors to the suit, then it wouldn't be that hard. I would recommend googling "character texturing tutorial" for your specific program. Also, can you do UV unwrapping, as that would make a big difference in how easy you could texture your superhero character.

Cheers and God bless.

Shuggs
04-13-2009, 07:31 PM
The detail of the fabric. I'm aiming to get a silky tights texture onto the character, but I'm unsure how to go about making it in Photoshop. Like how would you color the Diffuse/Spec maps so that it "appears" to be shiny silk tights? This is what I never understood about texturing. I'll go ahead and google that, but if someone can further explain or drop a few more tips on me I'd greatly appreciate it. Thanks! And God bless to you too!

wwswimming
04-15-2009, 06:01 PM
the best materials tutorial i've seen is part of the "dragon birthday cake" tutorial at 3D Buzz. part of their 3D Max collection, i think Project 3, towards the end, they get deep into textures, in general.

also they go into considerable detail about texturing in the Maya Subsurface Scattering tutorials, which is part of the Maya ADP section. it gets theoretical, it's not just Maya.

i remember reading about the look of the chef character in the Pixar animated movie Ratatouille. they needed a wet look & ended up having a guy dress up in a chef outfit and jump into a canal, then took lots of pics.

i only watched the Incredibles once, but it seemed like "standard Superhero Spandex". seems like actual Spandex-ish fabric samples would be a good starting place.

also Speedo has a new material for swimmers, it's pretty superhero-ish. takes about 20 minutes to put on the suit, it's very form-fitting.

musashidan
04-15-2009, 09:53 PM
I think you may be confusing the texture with the material or shader.Obviously,the texture colour/diffuse map gives the details but the material or shader tells it how it will interact with the renderer.Then your spec/reflection maps etc will filter these effects when rendered in direct relation to your custom maps.Of course,you can also use procedural maps in these channels aswell.

There are many similar default materials/shaders that ship with all the main 3D apps.And in addition to these,3rd party renderers will have their own.

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04-15-2009, 09:53 PM
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