3DVanGogh
07-12-2003, 05:59 AM
Hello All !!!!
I had a problem while I bind the shoulder.... I use a smooth bind and I adjusted the weight perfect, while I rotate the shoulder joint in 1 axis ( ie. Z-axis ) ,it is OK. But I also rotate the other axis at the same time, the weighting of the shoulder will double...
the shape of the shoulder is very strange...
So.. how can I solve the problem or had a new method to use???
I want to use a muscle method to bind skin , just like the ACT in MAX,
can someone tell me the exactly method to do in Maya ???
Thank you very much....
Good luck in working in 3D...
I had a problem while I bind the shoulder.... I use a smooth bind and I adjusted the weight perfect, while I rotate the shoulder joint in 1 axis ( ie. Z-axis ) ,it is OK. But I also rotate the other axis at the same time, the weighting of the shoulder will double...
the shape of the shoulder is very strange...
So.. how can I solve the problem or had a new method to use???
I want to use a muscle method to bind skin , just like the ACT in MAX,
can someone tell me the exactly method to do in Maya ???
Thank you very much....
Good luck in working in 3D...
