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View Full Version : "PickleTown", Lighting......Crits welcome


woulfus
07-12-2003, 04:54 AM
Here is a scene I recently did. I was trying to achieve a miniature set kynda feel and simultaneously make it seem painterly. I tried to push for it to be colorful yet not glaring. If there's anyway I could further improve the lighting on it, please do suggest. :)

All the colors, except for a few materials are a result of colored lights. My textures were limited to browns and greys, so I had to "paint" the scene with lights.

http://www.killeroctopus.com/images/3d/galleryimages/pickletown.jpg

jeb
07-12-2003, 08:13 PM
you have a nice warm morning feel in it.

but maye some nice shadows for the plants will help

also the trees look a littl plastic. aybe lower the specular and make them look dry.

Ryan-B
07-13-2003, 07:03 AM
Everything is equal in luminance which makes it hard to focus.

Personally, I would focus the lighting on the path and the houses.

jeremybirn
07-13-2003, 09:31 AM
Lighting on the background and distant hills is fine. On the foreground it's too frontal, you should slide the key to the left and render with shadows. Also, you'll need some bounce light coming from a low angle, to avoid the black edge on the bottom of tree branches that's developing now.

-jeremy

Array
07-18-2003, 02:25 AM
if you want to achieve more of a "miniature" feel, try adding some DOF to your scene.

cold_as_eyes
07-23-2003, 08:41 PM
Is that DAY? or Night?:rolleyes:

cold_as_eyes
07-23-2003, 08:43 PM
that is soooo cool :buttrock: i like your style...
can u teach me how to make a grass like the one on your picture...cause i like it....thanks

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