ApocX
04-11-2009, 03:10 AM
I've been forced by my employer to use Modo. I used to use lightwave a long time ago, so parts of it are alright. But theres no way in hell I'll be as fast in this as I would be in Maya / Max. Anyways - I'm trying my best to speed up my workflow with this software, and I have one question:
Why, does Modo insist on creating everything in massive unit scales? when I create a primitive, it's something stupid like 5km. I've setup the default units to centimeters (the scale is 1 cm = 1 game unit). But if I zoom into the viewport to that distance, the grid clips itself out, and it's near impossible to work with.
It's the latest version of modo... and afaik, theres no custom plugins / ui mods that could be screwing with things. Going through the videos and docs right now, but I haven't come across an answer yet...
Why, does Modo insist on creating everything in massive unit scales? when I create a primitive, it's something stupid like 5km. I've setup the default units to centimeters (the scale is 1 cm = 1 game unit). But if I zoom into the viewport to that distance, the grid clips itself out, and it's near impossible to work with.
It's the latest version of modo... and afaik, theres no custom plugins / ui mods that could be screwing with things. Going through the videos and docs right now, but I haven't come across an answer yet...
