julSan
04-10-2009, 04:28 PM
I'm having a bit of trouble with the ik/fk setup of my character's arm when it comes to IK blending. On one arm, it blends just as expected. The other arm with the mirrored joints is where IK blending starts to act up. When I try to change the IK blend of the other arm with the proper FK controls in place, the rotations of the elbow and shoulder go spastic.
Here's what the pose looks like with IK blend set to 0 and 1
http://i200.photobucket.com/albums/aa202/gray_111/ikProb1.jpg
Here's what it looks like with IK blend set to 0.6
http://i200.photobucket.com/albums/aa202/gray_111/ikProb3.jpg
Also, when I orient constrain the elbow and shoulder joints to their FK controllers, moving the IK handle also makes the arm go spastic.
http://i200.photobucket.com/albums/aa202/gray_111/ikProb2.jpg
Does anyone know how to solve this problem?
Here's what the pose looks like with IK blend set to 0 and 1
http://i200.photobucket.com/albums/aa202/gray_111/ikProb1.jpg
Here's what it looks like with IK blend set to 0.6
http://i200.photobucket.com/albums/aa202/gray_111/ikProb3.jpg
Also, when I orient constrain the elbow and shoulder joints to their FK controllers, moving the IK handle also makes the arm go spastic.
http://i200.photobucket.com/albums/aa202/gray_111/ikProb2.jpg
Does anyone know how to solve this problem?
