z3f
05-07-2002, 09:45 AM
In 3dsmax,we can use vertex color to control the MASK attribute of the BLEND material.How can I do it in MAYA?
I try to connect the vertex to the transparency of the layeredShader,but there is no such a node i can output to the layeredShader like Alpha or Out Color!
Or,is there any other Paint Tools can do it! I think it's useful!
I try to connect the vertex to the transparency of the layeredShader,but there is no such a node i can output to the layeredShader like Alpha or Out Color!
Or,is there any other Paint Tools can do it! I think it's useful!
