Aldaryn
07-11-2003, 08:11 PM
It seems to be standard subsurface scattering, the main shape what you can see behind a wax paper is mainly the shadow of the object, and if the object is moved further,, in most cases, the projection will be blurred...
But a more suitable solution to your problem would be to combine an SSS shader, and a transparent shader, with glossy taransparency, so when an object is close, it will be "clearly" visible, in a darkened tone of it's color, but whan moved away, it will also fade away...
The setup for this would be like follows:
A Shellac material, with in the base slot the SSS shader, and in the shellac slot a special shader setup: only refraction visible, no highlights, or diffuse. (diffuse is black, transparency is white or 100%)
Apply a bigger amount of glossiness to the refraction, so the colors of the refracted object will only be visible, if the object is close eneugh...
Hope I've helped, Good luck!
- A.
House
07-11-2003, 10:56 PM
This material will do what you're asking. http://explodingkoala.com/softex.zip it was made by the guy at www.jankin.com . adjust the amount of the refraction map to get the fade distance how you want it.
http://explodingkoala.com/softex.jpg
Cool! Thanks for the help!
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