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View Full Version : DWIV - 3D - Wolfsage - Norm


wolfSage
04-07-2009, 03:52 PM
Hi All,
Here are my initial concepts;

http://www.flutterby.me.uk/images/CharacterConcept.jpg

http://www.flutterby.me.uk/images/FemaleComncept.jpg

wolfSage
04-18-2009, 01:14 PM
Head Base mesh;

http://www.flutterby.me.uk/images/HeadBaseMesh.jpg

wolfSage
04-19-2009, 12:00 PM
Body base mesh
http://www.flutterby.me.uk/images/BodyBase01.jpg

wolfSage
04-20-2009, 07:53 PM
Started Sculpting in Mudbox;

http://www.flutterby.me.uk/images/MudboxSculpt.jpg


http://www.flutterby.me.uk/images/MudboxSculptHead.jpg

wolfSage
04-26-2009, 12:49 PM
Hi all, my latest developments,

I'm looking for overall crit so I'd realy like to know what you all think.

http://www.flutterby.me.uk/images/MudboxSculpt02.jpg

Bag detail;
I felt she'd need a bag of some sort to keep food and other supplies in.
http://www.flutterby.me.uk/images/MudboxSculpt02bagdetail.jpg

Hunting Knife;
As she's a healer I've just given her a knife mainly for practical use, but could still be used in defence.
http://www.flutterby.me.uk/images/MudboxSculpt02knifedetail.jpg

NavigatorJones
04-27-2009, 04:13 AM
nice detail on the blade and stuff, but she seems a little simple at the moment, I'm not sure which sub-catagory under 'norm' she's meant to be? Is she a Stalker?

wolfSage
04-27-2009, 10:37 AM
opp's forgot to mention that!
She's ment to be a Clericon.

I'm hoping once I've baked to AO and normals I can add a lot more subtle detail and bring her to life with the textures (and give her some hair)

I was going for a "Lord of the Rings" type look, inspierd by Strider and Legolas.
As a Clericon I imagine she would be away from the main battle so she only has light armor and magic for defence.

But thanks for the tip, I'll look around for some ideas to add more detail and make her more interesting.

SebastianWunnicke
04-27-2009, 11:40 AM
Hi. The details on the bag and the belts are quite good. But it looks that her back of the head is a little small, the eyes and the whole face looks to big compared to the rest of the head. But keep it on, interessting start at all.

wolfSage
05-08-2009, 08:10 PM
Finaly got the Normal and AO maps baked out!
Now for the textures... glad the dealine was extended :beer:
Realtime from Maya viewport;
http://www.flutterby.me.uk/images/DWIVRTshader.jpg

wolfSage
05-11-2009, 10:44 PM
Initial real time texture test, No spec yet.
Background scene copyright Eat3D (http://eat3d.com/), just somthing I've been using to compare texture quality.

http://www.flutterby.me.uk/images/DWUT3test.jpg

wolfSage
05-14-2009, 07:58 PM
Almost done :cool:

http://www.flutterby.me.uk/images/DWIVUnreal.jpg

http://www.flutterby.me.uk/images/DWIVBeautyShot.jpg

wolfSage
05-17-2009, 04:47 PM
Finished :thumbsup:

Remaining images;

http://www.flutterby.me.uk/images/DWIVText.jpg

http://www.flutterby.me.uk/images/DWIVconcept.jpg

http://www.flutterby.me.uk/images/DWIVtextures.jpg

http://www.flutterby.me.uk/images/DWIVconstruct.jpg

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