ppself
04-07-2009, 02:42 PM
I have my biped rig in max, and when i bring in a bvh to start editing it will scale my biped. Not only that it will add 2 bones to my spine and delete my finger bones.
Is this something that needs to set withing biped upon import? or something that needs to be adjusted at export.
I'm getting the mocap data from moven.
Is this something that needs to set withing biped upon import? or something that needs to be adjusted at export.
I'm getting the mocap data from moven.
