View Full Version : CG VFX In Development

04-06-2009, 09:52 PM
Just thought we need a place to collect links, papers, movies etc on FX development. Lately theres been some good stuff pop up and it seems that a few guys out there playing around with the same technology. Now we can have it in one place.

thought Id start off with an oldie but a goodie.


04-07-2009, 02:42 PM
WOW awesome site :>.Damn I rly need to know how did they control those fluid sims(like that half fire half smoke bunny :> ).

04-07-2009, 04:04 PM
This thread is a brilliant idea!
Here's what I discovered over the last couple of months:

lbimv (http://code.google.com/p/libmv/)

"libmv is a structure from motion library, which plans to one day take raw video footage or photographs, and produce full camera calibration information and dense 3D models.

The first targeted application for libmv is to integrate with Blender to make the first open source matchmoving solution."

PTAM (http://www.robots.ox.ac.uk/~gk/PTAM/)

Real-time camera tracking, source code and executable available (works fine on my laptop :thumbsup: ).

Bundler (http://phototour.cs.washington.edu/bundler/)

"Bundler is a structure-from-motion system for unordered image collections (for instance, images from the Internet). An earlier version of this system was used in the Photo Tourism project.

Bundler takes a set of images, image features, and image matches as input, and produces a 3D reconstruction of camera and (sparse) scene geometry as output."

Source and executable available (GNU GPL)! This software, written by Noah Snavely (http://www.cs.cornell.edu/~snavely/) is actually the basis of Microsofts' Photosynth. Fancy point clouds for everyone!!

PMVS (http://www.cs.washington.edu/homes/furukawa/research/pmvs/index.html)

"PMVS is a multi-view stereo software that takes a set of images and camera parameters, then reconstructs 3D structure of an object or a scene visible in the images."

(Windows)Executable available only for research purposes. Works really well (especially when using bundler to calibrate cameras). HERE (http://www.cs.washington.edu/homes/furukawa/papers/cvpr09-mws.pdf) is a paper describing a newer version of PMVS.

Ptex (http://www.disneyanimation.com/library/ptex/)

Per-Face Texture Mapping for Production Rendering, there's already a thread about it somewhere (will link it later..).

Using Photographs to Enhance Videos of a Static Scene (http://grail.cs.washington.edu/projects/videoenhancement/videoEnhancement.htm)

This has been discussed here before, too (btw source is available). HERE (http://grail.cs.washington.edu/projects/enhancing-spacetime/) is an article about extending this technique for dynamic scenes.

That's it for now, maybe I'll add more links later.

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