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thomaspecht
07-11-2003, 11:29 AM
since i've installed the bonusgame-plugins on maya 4.5 irix (mainly to test out some of the promised enhanced poly modelling functionality) - this is what the scripteditor has to say after starting up maya: (i've cut some path's to make it more readable)

// Error: file: [...]/bonusGameMenu.mel line 120: Plug-in, "getProjectedFacesCmd.so", was not found on MAYA_PLUG_IN_PATH. //
// Error: file: [...]/bonusGameMenu.mel line 259: 1150:/usr/aw/maya/bin/maya.bin: rld: Fatal Error: unresolvable symbol in /usr/people/thomas/maya/4.5/plug-ins/drawSplitTool.so: doQueryFlags__17MPxContextCommandGv //
// Error: file: [...]/bonusGameMenu.mel line 259: 1150:/usr/aw/maya/bin/maya.bin: rld: Fatal Error: unresolvable symbol in [...]/drawSplitTool.so: doQueryFlags__17MPxContextCommandGv (drawSplitTool) //
// Error: file: [...]/bonusGameMenu.mel line 277: 1150:/usr/aw/maya/bin/maya.bin: rld: Fatal Error: unresolvable symbol in [...]/drawReduceTool.so: processNumericalInput__10MPxContextGRC12MDoubleArrayRC9MIntArrayb //
// Error: file: [...]/bonusGameMenu.mel line 277: 1150:/usr/aw/maya/bin/maya.bin: rld: Fatal Error: unresolvable symbol in [...]/drawReduceTool.so: processNumericalInput__10MPxContextGRC12MDoubleArrayRC9MIntArrayb (drawReduceTool) //
// Error: file: [...]/bonusGameMenu.mel line 338: Plug-in, "closestPointOnCurve.so", was not found on MAYA_PLUG_IN_PATH. //
// Error: file: [...]/bonusGameMenu.mel line 553: Plug-in, "cvColorShader.so", was not found on MAYA_PLUG_IN_PATH. //
// Error: file: [...]/bonusGameMenu.mel line 569: Plug-in, "polyVariance.so", was not found on MAYA_PLUG_IN_PATH. //
// Error: file: [...]/bonusGameMenu.mel line 585: Plug-in, "polyAttributeMap.so", was not found on MAYA_PLUG_IN_PATH. //


ok, so 5 plugin binaries seem to be missing and these are not distributed with the plugin-archive that is downloadable from a|w. the question now is - do drawSplit and drawReduce fail because of these missing prerequisites? unfortunately i wasn't able to locate the source code for these plugins and therefore couldn't take a look at whats going on inside.
i do know however, that cvColorShader, polyVariance and polyAttributeMap are provided in source only for IRIX and i therefore assume that they do not have anything to do with this issue.

i've attached a screenshot of the plugin-manager to show which plugins are loaded, just in case the solution lies there...

any input appreciated!

http://home.arcor.de/th0mas_p/mayapluginscreenshot.gif

rollmops
07-11-2003, 12:37 PM
Let's try to type "su" ( login root ) in your console, then "cp /usr/people/thomas/maya/4.5/plug-ins/*.so
/usr/aw/maya4.5/bin/plug-in"

I hope it works...:shrug:

thomaspecht
07-11-2003, 06:28 PM
thanks, i'll try this when i'm back at the workplace again - or better yet: i'll call the techie to do it since i have no root access :D

but i'm wondering if that might help. after all, maya obviously recognizes the plugins correctly since they are found in the plugin path. but that "unresolved symbol" looks to me like the drawsplit-binary want's to call another function from outside which is missing.

beaker
07-11-2003, 07:19 PM
I don't think there was much testing of the alternate plaform plugins to see if they worked after being recompiled. 90% of the linux ones won't load either and give me a "big endian" error msg. I would email Cory Mock(sp?) from a/w, I think his email is in the Bonus Games readme files.

thomaspecht
07-12-2003, 12:24 PM
thx beaker, i'll do that if the problem persists.
just wondering why a|w obviously tests their stuff only on windows. i've downloaded the bonusgame-scripts from home again and looked at their source - and guess what - the scripts all reference ".mll"-libraries instead of ".so"-ones. yeah, not touched up for unix platforms at all.

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