CodeVeroby
04-04-2009, 08:16 PM
Hey everyone, I have a small problem, I made the deathstar in Zbrush from a primitive sphere and gave it a lot of very high poly detail and then perfectly retopoligized it to complete quads, after that I exported the lowest subdivision of the model to 3DS MAX and added UV's to create a displacement map for my low poly mesh;
My problem is that I don't know use ZMapper to create a displacement map for my low poly mesh FROM A DIFFERENT OBJECT, I only know how to create a disp' map from a model that has both the high and low divisions in the same mesh.
Any help ?
My problem is that I don't know use ZMapper to create a displacement map for my low poly mesh FROM A DIFFERENT OBJECT, I only know how to create a disp' map from a model that has both the high and low divisions in the same mesh.
Any help ?
