mindsample
04-04-2009, 10:28 AM
Hi all,
I am using cgTkDynChain.mel from CGToolkit for an auto-creation of a hair driven joint chain.
Whether I do it by hand or use cgTkDynChain.mel I always run into a similar issue with the tip constraint, it seems to be non locked to its locator and swings back and forth a lot. I have been playing with the settings for a while now and can't avoid it, particularly if the forces are strong it bounces quite heavily. Obviously this is quite undesirable as it literally disconnects any wire or cable you might animate from whatever it is you have modelled it with originally.
I dont find any threads on this anywhere and I have not found any way to actually avoid this behaviour.
The base always stays locked to the first joint, the tip appears to be only "spring" constrained to the tip locator?
If you never encountered this try and create a tip constrained joint chain and apply a very strong gravity and you will see what I mean.
Thanks.
I am using cgTkDynChain.mel from CGToolkit for an auto-creation of a hair driven joint chain.
Whether I do it by hand or use cgTkDynChain.mel I always run into a similar issue with the tip constraint, it seems to be non locked to its locator and swings back and forth a lot. I have been playing with the settings for a while now and can't avoid it, particularly if the forces are strong it bounces quite heavily. Obviously this is quite undesirable as it literally disconnects any wire or cable you might animate from whatever it is you have modelled it with originally.
I dont find any threads on this anywhere and I have not found any way to actually avoid this behaviour.
The base always stays locked to the first joint, the tip appears to be only "spring" constrained to the tip locator?
If you never encountered this try and create a tip constrained joint chain and apply a very strong gravity and you will see what I mean.
Thanks.
