View Full Version : nonlinear?
Briareos 05-07-2002, 12:17 AM i have some questions about setting up a character. I want to know if it is possible to create a skeleton, animate it, THEN weight and deform the mesh onto the animated skeleton. Also, is it possible to texture a static model, then apply the same maps and textures on the exact model that has been rigged and animated? I don't need to know exactly how or a tutorial, I just need to know if its possible. thanks in advance.
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of course.It is possialbe,first of all ,you should setup a static model,then add skelecton to it , animate it ,it use nonlinear could
easier.you can animation it if you want.:wavey:
svenip
05-07-2002, 07:40 AM
hi Briareos
i agree it's all possible.
for the texturing : your surfaces will have the same UV Cooridnates after you binded them to the skeleton as before, so your textures won't be destroyed and will stretch with the deformation of the surface.
the setup : yes you can first animate your skel and then go and apply all the deformations to the surfaces through the bones. but the better way would be to first do the bindings etc and then go and animate. if you do this way because it's getting a bit slower after binding?! there are some ways to go around this prob. one of them could be to have low res standins for the most important parts of the high res surface and only parent these low res to the bones. group them in layers or something you can switch it off/on.
or you can have two files, one with the full setup (binding etc) and one only with the bones and controls. animate the controls and use the nonlinear thing in maya to export the anim to the second file. (you need to create a character first)
Briareos
05-08-2002, 03:35 AM
hmm, ok, the reason I ask is that I need to need to rig and animate before texture, I need to complete some animation before I can get the texture done... that is why I ask, I guess I could save all my UV sets that I tweaked for the static model, then apply them to the rigged model afterwards, then apply the textures? would that work....
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