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wizzlesmizzle
04-03-2009, 08:02 AM
I have a question about remapping UV's. How do I remap an entire character to allow texture artists to work with both old and new mapping and convert to and from each one? This would be in Maya. I apologize if this has been already covered...couldn't find anything in the forums or I'm just blind lol. Thanks!

SmallPoly
04-04-2009, 08:38 AM
I don't use maya, but it sounds like you're asking about having multiple UV channels and texture baking.

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04-04-2009, 08:38 AM
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