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View Full Version : 3DSMAX Character Studio Biped Footstep help


FabioMSilva
07-10-2003, 08:55 PM
ok i´m trying to do the following:

1 character starts running, then he starts running on the walls(runs on the ground then runs on the wall). I´m experiencing problems in biped cuz if i try to rotate the footsteps the biped wont rotate along with the footsteps(i wanted him to walk on the walls straightly like if he was walking on ground, he´s running really fast ya know?), and i get a really weird effect he kind...i dunno its strange he doesnt run like i wanted :annoyed: can u guys help me out on this? i would really apreciate

thanx

hugo.m
07-11-2003, 02:57 AM
Try this,

Do your run cycle flat on the ground. Convert to freeform when it's done. Once you are satisfied with the motion, link a dummy to the ROOT of the biped. The dummy will control the orientation of the biped. When the character comes to the wall, rotate the dummy at a 90 degree angle(thus rotating the biped). You will have to tweek your motion on the dummy and on the biped in order to get a nice smooth transition. This should let your biped keep the upwards position as he runs on the wall.

Hope this works!

FabioMSilva
07-11-2003, 02:35 PM
thanx i´ll try it out

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