View Full Version : Character Animator Demo Reel
archanex 04-03-2009, 01:11 AM Hey guys, here's my latest reel. If anyone has crits and comments I'd love to hear them. I'm currently looking for full time or contract animation work as well!
Stream Reel (low res) (http://www.smootharcs.com/reel.htm)
Download Reel (high res) (http://www.smootharcs.com/abecker_reel_april09.mov)
http://www.smootharcs.com/reel.jpghttp://www.smootharcs.com/other/reel.jpg
Thanks for looking!
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JCherry
04-03-2009, 05:55 AM
Great Work! I love the guy with the brief case.
The timing feels solid and the weight was good except the Tiny (troll) run. I felt his run cycle didn't show the weight as it should have been running on all fours.
TYGAR
04-08-2009, 10:41 PM
Great stuff,I love the first shot.
Ranimate
04-08-2009, 11:14 PM
Cool reel u got there, I like the opening animation and the guy walking with the briefcase alot.
Good luck with the job hunt ;)
Ranimate
detached
04-09-2009, 01:59 AM
This is well done but most everything after the 1st scene isn't as good. You go from a well animated well rendered scene to sub-par playblasts. The only shots I would have on this reel is the 1st one and the Briefcase Guy. The rest takes away from the quality IMO.
The first scene is really well done though. If you ever make any changes, keep that first.
You got some really decent animation skills! The first shot is great, it does really belong in the first place of your reel
AnnaKey
04-09-2009, 11:04 AM
Hello,
Besides the first one, I also liked the one with a walking businessman.
The only thing I've noticed - perhaps, when his document case is shaking, it's too strongly constrained to the wrist, looks a bit stiff...
All the rest's great!
Regards!
archanex
04-10-2009, 06:18 AM
Hey thanks for all the replies, I appreciate the feedback. I've posted a slightly updated reel based on the comments I've received.
This is well done but most everything after the 1st scene isn't as good. You go from a well animated well rendered scene to sub-par playblasts. The only shots I would have on this reel is the 1st one and the Briefcase Guy. The rest takes away from the quality IMO.
thanks for the honest feedback detached. While I think everybody agrees that the two you mentioned are the two best pieces on my reel, many studios are requesting to see more realistic animation, and while I'd love to do another animation like the first shot of my reel, that's required a LOT of setup time and pre-production. So I could either spend a long time doing another piece like that, or just get a rig and do some more animation.
Another thing is that most (all?) studios say they don't care about rendering in an animation reel. I've always wondered about how true that is, as it seems to make some difference in my experience
I'd be interested in hearing your thoughts..
AnnaKey
04-10-2009, 06:40 AM
While I think everybody agrees that the two you mentioned are the two best pieces on my reel, many studios are requesting to see more realistic animation, and while I'd love to do another animation like the first shot of my reel, that's required a LOT of setup time and pre-production. So I could either spend a long time doing another piece like that, or just get a rig and do some more animation.
Another thing is that most (all?) studios say they don't care about rendering in an animation reel. I've always wondered about how true that is, as it seems to make some difference in my experience
I'd be interested in hearing your thoughts..
That's the point that really catches ones eye at the very beginning! That difference between quality rendered reels and simple animations from a view-port, I mean. Though a person/company may think he/they do not care about render, subconcsiously they will judge by impression. And a rendered reel with beautiful surroundings and pleasing heroes will always give a better impression and hide even some minor drawbacks in animations.
I totally understand you that it's difficult and time-consuming to produce a rendered reel, besides, a reel may demand skills that you are not a master of and not a professional (modelling, texturing, rendering, compositing etc...)
We are making a short cartoon now and I feel that it's gonna take long, looooong before it sees the world.
Perhaps, sometimes it helps to render customer's previous order reels (upon agreement).
Cheers ;)
detached
04-10-2009, 04:17 PM
I guess my attitude toward rendering a shot is "Why not?" It takes time to set it up, but it really comes down to you looking like you want to make an investment in your material and there are plenty of free light rigs online if someone isn't into that kind of thing.
As far as content goes. I guess it depends on the studio. If your sending out to Blue Sky or another character animation house there isn't any point in having realistic VFX shots on there. The opposite is true for somewhere like ILM where they'd want to see that over cartoony animation.
jugger
04-11-2009, 05:35 PM
if you send me your reel and apply as a character animator i couldn't care less about the render quality. a animation can be judged in preview or rendered form. i would rather think, what if he used the time he took to render that piece to improve the animation ;)
what i don't like is youtube pixelated stuff, where you really have a hard time seeing the details. usually i request a proper format to revisit.
oh, superb first shot.. i had a nice laugh! great acting ideas and the arm crack came very well through....
ciao
franky
Another thing is that most (all?) studios say they don't care about rendering in an animation reel. I've always wondered about how true that is, as it seems to make some difference in my experience
I'd be interested in hearing your thoughts..
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