kromekat
07-10-2003, 06:24 PM
Hey all! :wavey:
I am new over here - I normally frequent renderosity, but I thought I'd try out this forum for some tips too! :)
I have just been discovering the benefits of DirtyNuts via the plugins menu.
Now, I have discovered that I can create a bitmap file of all the calculated dirt for mys meshes, which is really useful, and saves on airbrushing!
What I am confude about is the Vertex Map method. It's much quicker, and gives a smoother effect - the results of which i can see on my mesh on render, but how is this method working?
It doesn't create a tangible file like the bitmap method, and is applied in the material manager. The only other addition is the tag it applies to the mesh.
Can I use this method to retain the calculated dirt when I export the model and the other bitmap textures for use by someone using another package like Max etc? - is the info stored in the tag itself??
or is it just something I can use within Cinema?
Confused! :/
I am new over here - I normally frequent renderosity, but I thought I'd try out this forum for some tips too! :)
I have just been discovering the benefits of DirtyNuts via the plugins menu.
Now, I have discovered that I can create a bitmap file of all the calculated dirt for mys meshes, which is really useful, and saves on airbrushing!
What I am confude about is the Vertex Map method. It's much quicker, and gives a smoother effect - the results of which i can see on my mesh on render, but how is this method working?
It doesn't create a tangible file like the bitmap method, and is applied in the material manager. The only other addition is the tag it applies to the mesh.
Can I use this method to retain the calculated dirt when I export the model and the other bitmap textures for use by someone using another package like Max etc? - is the info stored in the tag itself??
or is it just something I can use within Cinema?
Confused! :/
