STRAT
07-10-2003, 01:57 PM
hi fellas :)
simple one i hope -
i got a floor, with a granite material applied to it. this material consists of only a bitmap named GRANITE.JPG
renders fine, but if i want to change the bitmap colours i goto photoshop, load up the GRANITE.JPG, do the changes i want, then save back out over itself as GRANITE.JPG to update my map.
only when i re-render my scene the old bitmap is used. this shouldn't happen as i've re-saved the updated map over itself with the same name. i've tried un-assigning the bitmap and re-assigning but the old bitmap is still used. how do i get c4d to recognise my new updated bitmap WITHOUT changing the bitmap's name?
simple one i hope -
i got a floor, with a granite material applied to it. this material consists of only a bitmap named GRANITE.JPG
renders fine, but if i want to change the bitmap colours i goto photoshop, load up the GRANITE.JPG, do the changes i want, then save back out over itself as GRANITE.JPG to update my map.
only when i re-render my scene the old bitmap is used. this shouldn't happen as i've re-saved the updated map over itself with the same name. i've tried un-assigning the bitmap and re-assigning but the old bitmap is still used. how do i get c4d to recognise my new updated bitmap WITHOUT changing the bitmap's name?
