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View Full Version : Single Mesh, Multiple UVs & Texture Bitmaps?


Gilgamesh
07-10-2003, 08:23 AM
Well, I've been searching help files and tutorials and posts, although this seems like it should probably be a simple solution.
I have a single mesh, and I want to break apart the UVs so that I can have a separate UV space for the Head, Arms, Legs etc., so as to be able to work on separate texture files, whithout having the whole mesh in one map. I was told that I could do this by making a separate shader for each section, and then applying it to just the parts I want it applied to, but the UV's would still be in the same UV space, albeit using different maps. There must be a better way......any help? I'm a recent convert from MAX, where I am used to just applying UV maps as modifiers, as many as I please, with their own space.

That sounded convoluted, I hope I made some sort of sense. Thanks for the help.

SheepFactory
07-10-2003, 08:41 AM
you can do it by using UV sets ,

check out the manual for UV sets and it explains in detail how to set em up.

MasonDoran
07-10-2003, 08:45 AM
2 methods.....


seperate the geometry into seperate shells and then combine/sew them later


or..


Uv Texture Editor window: View faces of selecected images and/or isolate selected


-the latter takes a little bit of practice to know how it works...but it does. When using isolate select or view faces option you always have to reload selected which is a pain....

Gilgamesh
07-10-2003, 10:53 AM
Thanks Ali, that's what I was looking for.

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