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giordi
03-30-2009, 02:02 PM
hi everybody!
i'm rigging in maya i did a reverse foot control but i want rotate the ball like without the reverse foot , but the rotation is bloked by the reverse foot . how can i rotate the ball joint?

giordi
03-30-2009, 03:53 PM
this is a shot of my problem

http://img406.imageshack.us/img406/5682/immagine2.png (http://img406.imageshack.us/my.php?image=immagine2.png)

i want rotate the selected bone

MolemanSD7
03-30-2009, 03:59 PM
Group the toe ikHandles, move the pivot point of the group to where you want to rotate from, rotate from there. Voila! Create more groupings for however you need them to rotate...banks, pivots, twists, etc.

giordi
03-30-2009, 04:27 PM
sorry but i don't undesrtand ...i must group this two ik?

http://img240.imageshack.us/img240/8614/immagine4.png (http://img240.imageshack.us/my.php?image=immagine4.png)

giordi
03-31-2009, 01:32 PM
i fixed it! thanks

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