View Full Version : pick walking
Miles 05-06-2002, 07:30 PM Is there any way to ignore geometry/shape nodes when pick walking down?
I've got several primitives linked together and I can't traverse down the hierarchy because it selects the shape node of the object and stops there. I can pickwalk up the hierarchy no problem.
Any help would be appreciated :)
Thanks!
Miles
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svenip
05-06-2002, 08:30 PM
yep, just press key down for stepping down and then key-left for selecting the tansfrom node.
happy key hitting :)
Miles
05-06-2002, 09:50 PM
Great thanks...that takes care of it. :thumbsup:
Is there a script that individually selects all the children with a button press?
I'm using pickWalkAdd but I'd love something like 3ds max's simple double click on the parent that selects all the children.
Thanks again!
mogwai
05-07-2002, 02:11 AM
Hi,
if I understand you correctly you want to select all of the nodes in the hierarchy below your current selection.
you can do this by typing:
select -hi
in the command line.
you can then make this into a button by selecting the text and middle mouse dragging it onto a shelf.
now I have a question for you:
what's pickWalkAdd? a mel command or a script?
Miles
05-07-2002, 05:43 PM
Thanks, that's a cool command. Problem is it also selects the geometry/shape nodes. This causes weird, twitchy behavior when I try rotating.
Unless there's a way to have Maya ignore shape nodes as a selection, I'll have to shift-select each primitive individually or click-drag/marquee select. Interesting how marquee select works on primitives but not bones. Only selects the parent bone.
I believe PickWalkAdd is a script. You can get it from here:
http://www.aliaswavefront.com/en/Community/Download/mel_scripts/mel_scripts_m.html
It is "an additive pickwalk, keeps previous selection when walking."
Hey thanks again!
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