View Full Version : My First Rigging Reel
03-28-2009, 10:58 AM
My First Rigging Reel
I've been learning with maya for a year and this is my first rigging reel that contains the following:
Saleen Cars Rig
Squirrel Body Rig
Robot Arm Rig
HOPSI-RRHKKK Rig :)
Modeling & Rigging: Autodesk Maya 2009
School: Mesharray Digital Media School
03-28-2009, 11:52 AM
:eek: :drool: :cry: :bowdown:
03-28-2009, 12:12 PM
I think the rigs are good, still the presentation needs more work.
7.26 ? Thats way too long, 5 minutes is very long...
Still it would be easy to make it shorter, you just to focus on the rigging features that showcase your SKILLS ( which is what you are trying to show to the employer ), for instance, at the begginging you are just translating and rotating the chassis, that doesn't show much, what ? you can make rigs that feature TRANSLATION and ROTATION ? :D See ?
Also @ 2.07 : You are turning the character around, whats the point ? showing that you can create spline control objects ?
You have to keep in mind that we watch reels in batch and if a demo reel is boring us or dosen't impress much at the begging we just skip it ( when I have to watch a 5+min reel, I start with a bad impression already... )
The begginging of the reel is also important because it needs to catch the viewer's attention, I would suggest starting with something more advanced, maybe the squirrel rig, anything but rotations and translation on a chassis.
I'm sure you reel can be AWESOME :love:if you just check those points.
Keep up the good job !
03-28-2009, 05:23 PM
I agree with Eric's points. There is just a few things that could help as well.
1. A professional demo reel does not have a title "My first Rigging Reel". You don't want to come across as being inexperienced. Just have a title "Rigging Reel".
2. Show off main highlights of each rig and not show every control. Show some of the controls and speed up the video 2X at least. Then show a quick animation demoing the rig.
3. You need to hide some nodes in the squirrel rig that an animator should never see or touch. Hide clusters, locators and distance nodes. The rig should only display what an animator needs to see and interact with. Plus the ear dynamics are too loose. Ears this small won't flop around that much. Maybe a good place to have dynamics would be on the tail that would show some secondary motion.
4. Work on the spine setup. The head and shoulders should not move when a lower spine control is rotated. You don't want an animator to have to counter animate because of a rig limitation. Look at Aaron Holly's ribbon spine setup or look at the Animator Friendly Rig setup videos by Jason Schleifer.
5. If you're going to use a rig that someone else did (the Moom Rig) you should give proper credit for this person out of consideration. Otherwise it's assumed that you setup this rig.
Good start. Just have some fine tuning to do. Keep it up.
03-28-2009, 05:23 PM
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