anthonymcgrath
07-09-2003, 06:55 PM
right, here we go - this one has us all fuzzled in the office!
I create a poly cube, dupe it (with copy not instance!) and move the 2nd copy in x so I can see both.
Using the connection editor - I link the outMesh of cube1.shape to the inMesh of cube2.shape.
the result is I can edit the shape of cube2 using cube1. If I move a face on cube2, select the corresponding face on cube1 and move that face the same area on cube2 is still moved.
In short - I seem to be able to edit the shape of cube2 significantly and cube1 will always edit cube2 with respect to the new amends I've made! very very clever
now the problem I have is that I have a characters head with some blendshapes - I'm using the same method here to connect the outMesh of the baseCharacter to the inMesh of the blendshape (characters head with mouth open) but something kooky is happening - As soon as I make the connection, the blendshape resets itself back to the baseCharacter's shape!
I really have no idea why it does this yet on the aforementioned test with cubes, it has no problem at all making the changes.
if anyone can help on this matter - I'd really appreciate it - I really dont want to stay in this office overnight making small amends to 124 blendshapes!!!!!!
cheers
ant (tired)
newcastle
uk
I create a poly cube, dupe it (with copy not instance!) and move the 2nd copy in x so I can see both.
Using the connection editor - I link the outMesh of cube1.shape to the inMesh of cube2.shape.
the result is I can edit the shape of cube2 using cube1. If I move a face on cube2, select the corresponding face on cube1 and move that face the same area on cube2 is still moved.
In short - I seem to be able to edit the shape of cube2 significantly and cube1 will always edit cube2 with respect to the new amends I've made! very very clever
now the problem I have is that I have a characters head with some blendshapes - I'm using the same method here to connect the outMesh of the baseCharacter to the inMesh of the blendshape (characters head with mouth open) but something kooky is happening - As soon as I make the connection, the blendshape resets itself back to the baseCharacter's shape!
I really have no idea why it does this yet on the aforementioned test with cubes, it has no problem at all making the changes.
if anyone can help on this matter - I'd really appreciate it - I really dont want to stay in this office overnight making small amends to 124 blendshapes!!!!!!
cheers
ant (tired)
newcastle
uk
