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View Full Version : masking and symetry


l2k
03-26-2009, 09:52 PM
Hi people.

zbrush and my vista laptop are not good friends and I have to make masks and isolate my points really early in my work. (at about 40k points, it's over)


so my problem is this :
when i select my mask and make hide points on for example, a hand or a foot, i work on it, but the symetry is broken. the other hand/foot remains like before doing my mask.

so, what's the trick to work on 1 isolated part AND having the symetry to work ?


thanks for sharing your knwledge.

IZZE
03-27-2009, 05:22 PM
You could sculpt one half of you mesh. Mask the sculpted side then use Tools>Deformation>Smart Resym.

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03-27-2009, 05:22 PM
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