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View Full Version : Physique modifier and stretch and squach


partyboy
03-26-2009, 06:06 PM
Hello everybody,

I have a problem with the physique modifier. When I scale my biped in one axe X Y or Z, my object influenced by the physique is scaled in three axes. As contrary as object influenced by skin modifier which is scaling in one axe. I would like to make the same thing (I mean the way it works with the skin) but with the physique modifier. Is it possible ??
http://alexis.artaud.free.fr/physique/demo_physique.jpg

spacegroo
03-31-2009, 02:42 PM
Why do you want to use Physique over Skin? Physique exists for legacy support, but hasn't been updated in years. Skin's toolset is by and large much more robust and flexible. I'm aware of only a few things that Physique does that are arguably better than Skin. By and large, Skin is the superior modifier.

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03-31-2009, 02:42 PM
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