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View Full Version : production practices and uv space


Ironhalo
03-26-2009, 05:19 PM
I've got a scene with some pipes and an electric meter, all of which are the same material. I want to maintain the same uv scale on all the objects, but it ends up wasting a lot of uv space. How do production houses deal with this? I could maximize the uv space per object and play with the repeat UV numbers, but I'd imagine there's a better way.

Ironhalo
03-31-2009, 04:32 PM
61 views and no responses :cry: should i try to rephrase the question or perhaps if i was told i'd have to be taken out by the cg mafia?

leigh
03-31-2009, 05:08 PM
Sometimes you just have to waste UV space in order to keep your scale consistent. Alternatively, you can either use multiple UV layouts, arranging the different shells in different sections to maximise the space as much as possible; or you could simply break the surfaces into more shells in a single UV layout - this will give you more seams to deal with, but could also potentially use the whole space more effectively.

Refer to this thread for info on using multiple layouts: http://forums.cgsociety.org/showthread.php?f=46&t=726852

Ironhalo
04-01-2009, 03:59 PM
thanks! that thread had some really useful approaches.

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