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View Full Version : NewTek released some new Core info and videos


LW3D
03-26-2009, 10:25 AM
check

www.newtek.com/core (http://www.newtek.com/core)

benytone
03-26-2009, 10:32 AM
New GUI looks really sexy :thumbsup:

Cheesestraws
03-26-2009, 10:40 AM
When are they going to start showing features that will interest users of other packages? Other than the viewport performance nothing that is shown in those videos or screenshots can not be done right now in Maya and Houdini. I can not believe they are seriously showing a hotkey editor, and one that looks like it could become rather overwhelming when the features of a fully-fledged application are added.

I thought I would just edit my post to make it obvious that I do wish them to succeed, competition is always good. But, right now it just appears to me that they are showing just how much catch up they have to do. If they want to gain market share they have to give users of applications other than Lightwave a good reason to switch, and right now the only reason I see is that they are not Autodesk. A new architecture means nothing without features that exploit it.

TAVO
03-26-2009, 03:24 PM
When are they going to start showing features that will interest users of other packages? Other than the viewport performance nothing that is shown in those videos or screenshots can not be done right now in Maya and Houdini. I can not believe they are seriously showing a hotkey editor, and one that looks like it could become rather overwhelming when the features of a fully-fledged application are added.

I thought I would just edit my post to make it obvious that I do wish them to succeed, competition is always good. But, right now it just appears to me that they are showing just how much catch up they have to do. If they want to gain market share they have to give users of applications other than Lightwave a good reason to switch, and right now the only reason I see is that they are not Autodesk. A new architecture means nothing without features that exploit it.


You have to keep in mind that at this point, this architecture still in development, i think those videos are more for Lightwave users that are interested in the beta program and all that stuff tha comes with their new marketing. Later, when they have a solid code (and i think this may take some time) you can start to see some really nice stuff, but as mentioned before, they have to come with something revolutionary to make others users interested.

My 2 cents.

VirtualFM
03-26-2009, 04:12 PM
When are they going to start showing features that will interest users of other packages? Other than the viewport performance nothing that is shown in those videos or screenshots can not be done right now in Maya and Houdini. (...)

(...) If they want to gain market share they have to give users of applications other than Lightwave a good reason to switch, and right now the only reason I see is that they are not Autodesk. A new architecture means nothing without features that exploit it.

In first place, as TAVO said, this is just the beginning. You see, this is like when you go and want to buy an apartment. You seem to want to see the Penthouse, fully furnished, with lots of neat gadgets in the walls, auto-cleaning robots and Wi-Fi ambient speakers all over the place.

But here you are, looking at the foundations that are in the range of the sub-level -2 parking spot! But looking at those, you can see that those will be able to support the 100 levels that will take you to the Penthouse, one day!

In second place, I don't agree that you need to show something really outstanding in order to catch the attention of other packages users. Of course a new mind-blowing feature will help, but if it had the exact same features as Maya, for example, but wrapped in a new, intelligent, nice, uncluttered and intuitive interface... well, I would switch in no time... as I can't stand Maya's interface.

Cheesestraws
03-26-2009, 04:29 PM
But here you are, looking at the foundations that are in the range of the sub-level -2 parking spot! But looking at those, you can see that those will be able to support the 100 levels that will take you to the Penthouse, one day!

This is what i find bizarre, I do not care what applications might become one day. What I care about is what they are right now. If all other applications were standing still and not developing then I could understand the idea behind buying into what something might be, but all the other applications on the market are going to be actively developing at the same time. I am not going to believe some marketing talk telling me that this new architecture will help them achieve wonderous things and spend money on what they might deliver.

MCHammond
03-26-2009, 04:35 PM
I understand that a commercial product needs to be marketed in a way that it looks like the best product for your needs but to make the claims that Newtek is making is just wrong!

There latest bit of marketing jargon!
Quote:
HardCORE Fact one A New Approach
For the first time, a professional 3D application is evolving in collaboration with a community of artists. With LightWave CORE the members are part of the development process, not just the final stage of bug testing. Leveraging substantive and immediate community feedback breaks new ground in the 3D industry. We believe the collaboration between NewTek and the HardCORE team members represent the future of effective product development.
Blender.org Anyone?

jbradley
03-26-2009, 04:36 PM
New GUI looks really sexy :thumbsup:

Sexy and the Lightwave UI are hardly words I'd use in the same sentence.

NicolasJordan
03-26-2009, 06:20 PM
Sexy and the Lightwave UI are hardly words I'd use in the same sentence.

I do agree with you that the default UI are not what would be called sexy but they are heck of a lot nicer to look at that Maya or Max with the plane Jane windowsy gray look of those apps. I think Softimage and modo to have the sexiest and easiest on the eyes UI look out of all the 3D apps. In the end there will be dozens of UI looks and designs for Core since that is the whole point of some of the UI technology being implemented in Core.

Veehoy
03-26-2009, 06:56 PM
Blender.org Anyone?
Not the first time Blender isnīt counted among the top 4-5 major apps in the 3D world, probably not the last one either......

CiaranM
03-26-2009, 06:59 PM
Do they have undo yet?

RobertoOrtiz
03-26-2009, 07:14 PM
Cute..

Yes they do.
BTW to all who are getting cute, I am keeping an eye on this thread.

-R

BookMansBlues
03-26-2009, 07:23 PM
People should also remember that Core is also running an experiment if you will to bring in the community to the development process so in theory it should have features that more closely meet the needs of the community at large and not just the features requested by a select few.

So what we see there is an App being shown that is in a MUCH younger stage of development than most apps are when they are finally revealed by the company that made them. The idea is literally to get people involved in the beta program to have a real influence on how the app is created and how it actually works. (btw they have more in the software than what they have shown, aparantly all the features that are not ready to show are shut off and hidden from view. )

It's a neat experement, and hopfully it will work.

xsitar
03-26-2009, 08:09 PM
I don't know if this is a lame attempt to rip-off Blender or Modo. Either way it seems like the UI isn't as professional as it should be.

On the left side you have the navigation bar with a huge blank wasting space.

Larry_g1s
03-26-2009, 08:10 PM
I don't know if this is a lame attempt to rip-off Blender or Modo. Either way it seems like the UI isn't as professional as it should be.

On the left side you have the navigation bar with a huge blank wasting space.They stated that this is the working/developers UI, not final.

BookMansBlues
03-26-2009, 08:51 PM
I don't know if this is a lame attempt to rip-off Blender or Modo. Either way it seems like the UI isn't as professional as it should be.

On the left side you have the navigation bar with a huge blank wasting space.

it's one of several Test/Temp UI's that they use to develop the tools. far from final.

richcz3
03-26-2009, 09:06 PM
Core represents what Lightwave users have wanted/needed for years. A new start.

Over the years many LW users have jumped over to other apps. It's fair to say that NewTek is appealing to those people and those still on board, like myself. LW is not devoid of selling points, such as the renderer and unlimited render nodes - so this push is largely to reafirm NTs comitment to LW. For those unfamilair or who have never used LW, this news is less notable to you. That's a given. In time Core will mature. Then we can compare.

ngrava
03-26-2009, 09:18 PM
People should also remember that Core is also running an experiment if you will to bring in the community to the development process so in theory it should have features that more closely meet the needs of the community at large and not just the features requested by a select few.

So what we see there is an App being shown that is in a MUCH younger stage of development than most apps are when they are finally revealed by the company that made them. The idea is literally to get people involved in the beta program to have a real influence on how the app is created and how it actually works. (btw they have more in the software than what they have shown, aparantly all the features that are not ready to show are shut off and hidden from view. )

It's a neat experement, and hopfully it will work.

You know, I know this is going to sound totally insane but I actually prefer the way Luxology handles development. First of all, I just trust them to make the right decisions when developing. Even though no one knows what's going to happen until they revile the features, when they do it's like, "Wow! I never would have thought of that!" I have never felt that some feature was just slapped in to appease some loud mouthed forum user. It feels like the developers have thought long and hard about each feature. I guess I just love how they have there own ideas about how the program should work.

I beta test for another 3D program and most of the beta group is filled with people saying, "Just make it work exactly like XSI/Maya." There's no room for innovation with that attitude. There's a lot of people who don't understand things they have never used or seen no matter how you explain it to them. Most users come from a single app background. I've been using a sorts of 3D programs for many, many yeas. And when you start talking about node editors, dual quaternions and harmonic coordinate space, the reaction is usually negative. Telling some guy who wants the developers to make an outliner view like Maya that what might also be cool is a fully editable node editor/graph view, usually puts you in conflict with them. And there's usually a lot more of them then me. It just wares me down to have to explain to people every time why this would be useful. The reaction is usually based on their experiences with Maya's hypergraph or a schematic view from some other program. Which is usually nothing more then an interface for selecting. It's like I just want to tell them, "Oh could you just look at Houdini or something!" but if anything I think Houdini could really use some improvement in that department (i.e. separate network views for different Ops prevent some simple interconnections). And that's really my whole point: We need to move beyond what's currently available. And, to do that, you need to innovate. I have a tendency to trust Lux to do just that... Sure they f**k up every now and then but that's the way it goes. Oh, maybe I should have left them out of the discussion... :D Sorry guys. Anyway, I'm just hoping that Core doesn't get hijacked but a bunch of dorks because NewTek are trying to include "everyone's" ideas.

Another thing that worries me about this development model is that I've seen a few polls that seem to indicate that "Hobbyists" are the largest group of users of 3D programs. If that's true, do I really want Hobbyists driving development? I know that sound like a good reason to get involved with Core but another issue is that I don't like paying money for any software without first knowing exactly what I'm buying.

Not trying to troll here. Just offering my own opinions. That's fine if you disagree.

ngrava
03-26-2009, 09:28 PM
I don't know if this is a lame attempt to rip-off Blender or Modo. Either way it seems like the UI isn't as professional as it should be.

On the left side you have the navigation bar with a huge blank wasting space.

LOL! OK, I can see the relation to modo (dark background, panels on right and tools on left) but... Blender?! And really, Don't all 3D programs look like this for the most part? :rolleyes: Hopefully everyone will come to understand that Qt (the interface development library that they are using) looks like this by default. By the way, if you want a laugh, take a look at Silo's UI. Guess what? Same Qt interface. :) Qt allows you to drag and drop the panels where ever you like.

cresshead
03-26-2009, 09:46 PM
hobbiests aren't excluded from having good ideas ya know...

and with that some pro's are just vertex monkeys...with a 'day job' attitude...

being inclusive not exclusive should make for a better app if the people deciding [newtek] have the final say..which they do of course!

TheWraith
03-26-2009, 09:50 PM
ui reminds me a bit of silo. i really hope you don't have to do as much mouse clicking as they are doing in the videos as they navigate through menus. performance seemed pretty impressive considering it was 6+ million poly's i think he said.
for everybody complaining about features, remember when xsi was first released? it barely worked! it takes time to do a rewrite.
i'm not even a lw user and i thought lightwave would have died by now, its good to see them staying in the game.

ngrava
03-26-2009, 09:54 PM
hobbiests aren't excluded from having good ideas ya know...

and with that some pro's are just vertex monkeys...with a 'day job' attitude...

being inclusive not exclusive should make for a better app if the people deciding [newtek] have the final say..which they do of course!

Yep. That's definitely true. Anything is possible.

Strang
03-26-2009, 10:11 PM
People should also remember that Core is also running an experiment if you will to bring in the community to the development process...

This is important and I am sure the LW community is stoked on this, but this is still not new. Softimage worked very closely with clients in order to help make ICE what it needed to be, they have regular alpha/beta cycles which put users and developers closer to each other.

Putting a cost to the program is the intersting thing to me, being on a testing team for other software never costed money in the same way. Purchasing released software and maintenance potentially qualified you for new dev cycles and I personally test and give feedback for software I dont actually own yet, so to me charging for this access is a turn off.

steven

samartin
03-26-2009, 10:23 PM
The modifier stack video looked interesting, being a LW user and modo user I've never really used stack systems before. Shame the video was well out of sync with the audio, it was quite confusing to watch and follow with a 5 sec sync problem.

I really wish they would do some QA on what they want to show, they really need to polish their demonstrations!!!

CiaranM
03-26-2009, 10:30 PM
Cute..

Yes they do.
BTW to all who are getting cute, I am keeping an eye on this thread.

-R

T'was a serious question. Lack of undo gives our LW guy here headaches...

Jon A. Bell
03-27-2009, 12:13 AM
A tiny nitpick: I find it strange that a modifier stack would arrange modifiers from the top down, instead of the bottom up. How many people "stack" things by putting objects underneath existing objects?

If I were beta-testing this, this is one of the first UI changes I'd insist on. Reversing this order is completely counterintuitive.

(Also, NewTek's videos don't work in IE 8; I had to watch this in Firefox.)

cresshead
03-27-2009, 12:30 AM
A tiny nitpick: I find it strange that a modifier stack would arrange modifiers from the top down, instead of the bottom up. How many people "stack" things by putting objects underneath existing objects?

If I were beta-testing this, this is one of the first UI changes I'd insist on. Reversing this order is completely counterintuitive.

(Also, NewTek's videos don't work in IE 8; I had to watch this in Firefox.)
agree on that point...seems a bit odd to me as a max/pshop user

Grgeon
03-27-2009, 12:46 AM
I wonder if there will be the option to have/use nodes rather than a stack option. hmm...

-GC

cresshead
03-27-2009, 01:06 AM
I wonder if there will be the option to have/use nodes rather than a stack option. hmm...

-GC

newtek is going for a hybrid...you get nodes, history and a modifier stack..best of all worlds.

Grgeon
03-27-2009, 08:16 AM
newtek is going for a hybrid...you get nodes, history and a modifier stack..best of all worlds.

Oooh, i like the sound of that. Thanks for the info cresshead.

-George

bearfoot
03-27-2009, 10:32 AM
T'was a serious question. Lack of undo gives our LW guy here headaches...

surely your joking right ? both modeler and layout have unlimited undo`s.

Sil3
03-27-2009, 11:12 AM
surely your joking right ? both modeler and layout have unlimited undo`s.

Dont know how it is in LW 9 but LW Layout never had unlimited Undos except on a few things and even so... can you delete a Light and Undo it? Can you make a mistake of deleting a Texture property and Undo it?

If so... then its about time.

RobertoOrtiz
03-27-2009, 11:17 AM
Dont know how it is in LW 9 but LW Layout never had unlimited Undos except on a few things and even so... can you delete a Light and Undo it? Can you make a mistake of deleting a Texture property and Undo it?

If so... then its about time.

The app is a ground up rewrite of Lightwave.

The reason for this is that the old architecture had some significant limiatations (thus the problem with the undos)
In other words,
This is a BRAND NEW app, that has been coded in a significant different manner.
-R

bearfoot
03-27-2009, 11:21 AM
Dont know how it is in LW 9 but LW Layout never had unlimited Undos except on a few things and even so... can you delete a Light and Undo it? Can you make a mistake of deleting a Texture property and Undo it?

If so... then its about time.

yes fair point.. modifier stack is a welcome addition in that case !

ThirdEye
03-27-2009, 11:31 AM
This is a BRAND NEW app, that has been coded in a significant different manner.

Sorry but i have a question: if this is totally new what's the point? I mean why should I (or anyone else) get CORE if 99% of what we've seen and read so far can be found in Maya, HDN, XSI, etc and probably getting to a final stage where everything is in place and doesn't crash will take years of development? This is not a rethorical question btw, i'm really interested Rob.

RobertoOrtiz
03-27-2009, 12:53 PM
With this, I am off the thread...

<Mod hat off, this is MY OPINION>

Well the way I see it, it is a fresh start to the LW user base.

These users like the company, they like their pricing policies,
and they feel comfortable wit the direction the app is headed.
Maybe they dont like the overall consolidation of the 3d market that is going on, and fear a return of the princing policies of the 90's.



Also he app is being designed from the ground up to be used by small studios.
And honesty it is simply a choice.


That simple...



And with that..

BookMansBlues
03-27-2009, 01:26 PM
Also Just FYI,

Core should be one of the most open in terms of 3D software for 3rd Party development than any other app. So even if NT doesn't match your favorite tool from another app any 3rd party has just as much access via the SDK as NT does (as explained in the first video) to build it in. Core should be looked at as a development platform, and not JUST a 3D app.

Building in a web browser like shown in the first video should be a hint to other possibilities that core is being geared towards.

ThirdEye
03-27-2009, 01:33 PM
With this, I am off the thread...

<Mod hat off, this is MY OPINION>

Well the way I see it, it is a fresh start to the LW user base.

These users like the company, they like their pricing policies,
and they feel comfortable wit the direction the app is headed.
Maybe they dont like the overall consolidation of the 3d market that is going on, and fear a return of the princing policies of the 90's.



Also he app is being designed from the ground up to be used by small studios.
And honesty it is simply a choice.


That simple...



And with that..

Thanks for the clear explanation, appreciated.

Remi
03-27-2009, 01:35 PM
If you don't use lightwave, why do you care? I'm a maya user, and this version of lw interests me. I'm not understanding the comments that say it's "too late", or any of the other negative comments really. LW can do what they want. Let em, bashing the software, or comparing it to others with "it's already in this app" has no merit, this isn't the other apps, it's LW, it's new to them, so let them be excited, damn.

Cheesestraws
03-27-2009, 01:47 PM
Also Just FYI,

Core should be one of the most open in terms of 3D software for 3rd Party development than any other app. So even if NT doesn't match your favorite tool from another app any 3rd party has just as much access via the SDK as NT does (as explained in the first video) to build it in. Core should be looked at as a development platform, and not JUST a 3D app.

Building in a web browser like shown in the first video should be a hint to other possibilities that core is being geared towards.

But that is not new either, in Maya or Houdini a node is a node whether it was created by Autodesk/SideFX or by a user. All nodes can talk to each other in the same way they just take data and compute a result, they can be accessed by scripting in the exact same way.

Neither is the web browser anything different, Maya shipped with a web browser as a panel option for years and currently ships with a plugin to talk to different browsers from inside Maya. There is even a plugin to integrate IE in Maya. Also this (http://www.sidefx.com/index.php?option=com_content&task=view&id=1412&Itemid=132) video shows some very advanced uses of Houdini from and to a web browser.

I understand Lightwave users getting excited, I just don't see how it is revolutionary or anything new unless you are ignorant of the features available in other packages. As to not detract from this thread anymore this will be my last post here.

williamsburroughs
03-27-2009, 03:29 PM
I don't understand all the back and forth on any of this. I think people are just trying to taint other peoples kool-aid.

LW was a rock star for a very long time. A lot of us created and made a lot from using it. Some of us moved on when it no longer fit our workflow because we needed more from our work horse.

Now NewTek is taking the time to create something new that is more akin to a modern 3D package, and for this I commend them, and wish them the best.

While the early demos may seem, "Yeah, been there, done that," I think users of LW see the potential of what is to come. It's going to be a long and windy road as CORE evolves and develops, and NewTek should just stick to their vision of creating the best possible 3D application to fulfill their user experience vision.

And to all the haters out there...well, just keep hating, because the more you hate, the more the NT fire will burn in the hopes of proving everyone wrong.

Innovation and progress is a good thing for our Market in this day and age.

Luxology
SideFX
NewTek
Maxon

Keep pushing our boundaries of our expectations. We are here to use the fruits of your labor
:bowdown:

ambient-whisper
03-27-2009, 05:09 PM
it might be super early but i do like what i am seeing. performance being one of their focus points is a good thing

imashination
03-27-2009, 06:47 PM
If you don't use lightwave, why do you care?

Because this isnt lightwave. The only relation it has to lightwave is the label on the box and the CEO + some staff.

Core is as much lightwave as modo is from everything ive seen. Different foundation, different workflow, different interface, different programmers, no plugin compatibility. So that leaves the fundamental question, in what way is this lightwave?

This is a good thing, and this is why people are interested in exactly the same way they were interested in modo, mudbox and formz as brand new apps. Essentially newtek are positioning themselves as a new competitor to the field whilst letting an old product go into retirement.

Good on them I say

Though, this does mean they, and the users need to be careful of the whole tight knit community. Lets be realistic, Core is being made to bring in new users to the software because it was pretty clear that development was getting impossibly slow and difficult on the old foundations, thus people were much more willing to invest in learning other software which seemed to have more of a future.

I teach freelance, ive had the opportunity to ask thousands of people over the years which have come to me for c4d training, what other apps theyve used, have experience with and were considering against c4d. LW does come up a lot and the comments about it are all virtually the same. "are they still making it?" "is it still being developed?" "yeah i remember that"

Core may very well contain chunks of code from LW for specific algorithms, specific selection routines, GI rendering etc; but its a new app which is open for anyone to get into, lw user or not.

INFINITE
03-27-2009, 08:18 PM
This is what i find bizarre, I do not care what applications might become one day. What I care about is what they are right now. If all other applications were standing still and not developing then I could understand the idea behind buying into what something might be, but all the other applications on the market are going to be actively developing at the same time. I am not going to believe some marketing talk telling me that this new architecture will help them achieve wonderous things and spend money on what they might deliver.

Oh havent you heard? Lightwave 9.6, it's already available :applause:

Have some faith young one...

Newtek are starting from scratch and the out come will blow the community away.

R10k
03-28-2009, 04:06 AM
Even though no one knows what's going to happen until they revile the features, when they do it's like, "Wow! I never would have thought of that!"

You wouldn't have thought of volumetrics? :surprised

antero
03-28-2009, 05:51 PM
About the interface , you can skin it ... QT allows you to skin the interface the way you want.
http://doc.trolltech.com/qq/qq20-qss.html

Also by using QT they took the right path/road ... because it allows them to port very easely for mac/pc/linux without to muche trouble or almost none.

ambient-whisper
03-28-2009, 05:56 PM
skining and reconfiguring the entire way the interface shows up to the user are two different things though. skinning is sorta useless really because it changes nothing in the way you work.

antero
03-28-2009, 06:20 PM
ok ... BUT with QT and IF they want they can give you ways to script your own custom ui with scripts , that way you can do anything you imagine. QT opens allot of doors.

DominikSusmel
03-28-2009, 06:31 PM
As a developer myself, I must say they took only sane path they could have taken - QT for GUI, and hopefully not for GUI only. QT is LGPL now, so anyone interested in crossplatform development does not have excuse in not using QT. I believe NextLimit's products and Nuke is made with QT - at least GUI part.

Now, as far as CORE goes - developing software like this is a gargantuan task, you would not believe how much. It is not easy, especially the most important task - usability. I have mixed feeling about user driven feedback if it is not Q&A related. NewTek seems to have taken the path of design and somewhat architecture part to be user driven, though they have the final word. This seems interesting approach, and I will monitor their progress related to this approach with great interest.

As far as early pre-release goes, it is not unheard of in our industry - some of you might remember Sumatra when it was not called XSI. Sure, it was not on open scale to users like CORE is providing, but it was close sure enough.

It is too early to say what will come out of this - but one thing is sure, any software projects needs a clear vision from the start if it want's to succeed. I've been using LW (Modeler) on and off since AMIGA days, and I wish Newtek good luck in their ventures - if for nothing else, then for the good old times when they had strong vision and had force to drive it through.

My personal opinion (like this all before wasn't) is that Newtek should build on its core strength first - build up your core value since that is what makes you money for now. I think we can all agree that core value Newtek has, and always had, was TV graphics.

What Newtek should do from a business standpoint is build up core architecture they wan't to build up on, and I would be greatly surprised if they don't have it built already (atleast on paper). Build/Rebuild your core assets like modeler and layout into one and concentrate on your core value at first - thus making a product that eases the pain your core customers already have. Great product would be a new lightwave that specializes in animation, mainly motion graphics. You can build up from there. You can see any other player in the market building up from one core value - Softimage from animation, Maya from extensibility, 3dsmax from 3rd party extensibility/relations, Maxon tried to push into motion graphics, Modo - modeling, etc. Newtek already has core value customers where it is appreciated and bring money to them, they should build up from there. Newtek CORE seems like that approach, but I sense a lack of clear vision, which might be very very dangerous in the end.

tl;dr; version:
- Newtek should build a product based on customers they already have
- build up from that, but only then
- CORE architecture is a good move - probably makes them more agile in the future
- Newtek should build up from it's niche it already HAS
- Newtek NEEDS clear vision - and if they already have it, they should SHOW IT to their customers at least in a form of clear vision statement (Sumatra did that if you remember)

ambient-whisper
03-28-2009, 10:25 PM
ok ... BUT with QT and IF they want they can give you ways to script your own custom ui with scripts , that way you can do anything you imagine. QT opens allot of doors.

why would i want to script my own ui when modo, xsi, and cinema allow me to do just that without any scripting at all. anyway, having a qt interface is ok, but im not sure how good that will be because qt relies too much on apple meaning on x64 its not really supported at all ( though you can get it working with hacks ), and i dont think its officially supported on vista x64 either. so while its a great option for mac, and windows 32bit, i wonder how good itll do to use qt when its got its own limitations in terms of being supported on a wide number of platforms ( and especially so when dealing with 64bit platforms. )

if its got good support for x64 then great, but so far, qt support for 64bit apps has been lacking.

bobtronic
03-28-2009, 11:00 PM
why would i want to script my own ui when modo, xsi, and cinema allow me to do just that without any scripting at all. anyway, having a qt interface is ok, but im not sure how good that will be because qt relies too much on apple meaning on x64 its not really supported at all ( though you can get it working with hacks ), and i dont think its officially supported on vista x64 either. so while its a great option for mac, and windows 32bit, i wonder how good itll do to use qt when its got its own limitations in terms of being supported on a wide number of platforms ( and especially so when dealing with 64bit platforms. )

if its got good support for x64 then great, but so far, qt support for 64bit apps has been lacking.

Martin, I think you are confusing Qt with Quicktime here. Qt is not Quicktime but a cross-platform application framework http://en.wikipedia.org/wiki/Qt_(toolkit)

cheers,
Matthias

ambient-whisper
03-29-2009, 12:16 AM
yeah i know but doesnt installing quicktime automatically install the framework as well?. i mean if the framework would work perfectly with x64 then the quicktime application itself should have no issues running on the platform as well, no? i mean, i dont know for sure but that is what would make sense.

ThE_JacO
03-29-2009, 12:27 AM
yeah i know but doesnt installing quicktime automatically install the framework as well?. i mean if the framework would work perfectly with x64 then the quicktime application itself should have no issues running on the platform as well, no? i mean, i dont know for sure but that is what would make sense.
QT and quicktime have nothing to do with each other. Completely different and separate things.
QT isn't the framework for quicktime, nor it's under Apple's wing.
It's actually owned by Nokia.

ambient-whisper
03-29-2009, 01:03 AM
QT and quicktime have nothing to do with each other. Completely different and separate things.
QT isn't the framework for quicktime, nor it's under Apple's wing.
It's actually owned by Nokia.

then im an idiot and ill retract myself from this conversation :D

( wheres the embarrassed/blush icon )


but to finish, i always thought that it worked sort of like .net where you needed to have the framework installed to use applications that ran on top of it, and i always assumed that quicktime installed it and ran ontop. but i guess not. doh. and i definitely didnt know it was owned by nokia :).

antero
03-29-2009, 12:02 PM
ambient-whisper > http://www.qtsoftware.com/ :) you can see it's used in many programs google earth for example. if QT ( nokia ) was a girl it would be the hotest in the world .

Nemoid
03-29-2009, 06:53 PM
i think this one is a good occasion for newtek to build up a great application.

There are many applications out there, with fantastic features too, but i keep not seeing an artistic approach in some areas. rigging, for example.

I mean : there are tons of ideas developers can think abbout new efficient workflows giving users a better experience.
For certain tools is not necessary to reinvent the wheel, where in other areas there's great room for real innovation, to bring up a faster workflow.

However: Newtek, now is clearly showing up a starting point, to demonstrate that the CORE engine has some key features, like modifier stack, history, instances,gigapolygon engine and some good care regarding selections when modelling. I think we'll see more modelling love in the future. :)

What i'd like them to succeed in is animation. especially character animation. good rigging system, and animation. Nt has not a fantastic tradition about CA tools so it will be very interesting to see how they could implement this area into an efficient way.

ThE_JacO
03-30-2009, 12:41 AM
then im an idiot and ill retract myself from this conversation :D
It's only fair that some people will get confused.
Commonplace two letters acronyms being thrown around, so many non-developers authoritatively discussing matters they have no grasp of whatsoever, and marketing leveraging things that really should be taken for granted and dropping in buzzwords that say nothing of the future product (and I'm not thinking of just NT, or even them in particular)... It really isn't that surprising that discussions are 90% moot points.

It's also funny that everybody is kinda skirting clear of marketing SWIG bindings for the higher level front-end of the SDK, possibly because that, while being an open and largely used standard, doesn't exactly have positive implications. Goes to show that most of the people juggling the buzzwords don't really know the subject at hand, since that one in particular wasn't thrown around by marketing, and is hence left undiscussed.

but to finish, i always thought that it worked sort of like .net where you needed to have the framework installed to use applications that ran on top of it, and i always assumed that quicktime installed it and ran ontop. but i guess not. doh. and i definitely didnt know it was owned by nokia :).
.net is a different and much bigger framework that is tied to a platform (windows, without considering mono, which is pretty much a dead in the water duck anyway).
Qt is chiefly a cross platform facilitator, providing a set of libraries and tools that you can write against so that the final product will deploy on all platforms with just "minor" tweaks and recompiles, and Qt takes care of the OS specific services and dealings.
It also comes with some innate issues and benefits (GUI widgets, skinning etc) which are double edged blades, but are mostly positive.

Qt offers other things as well, like binding facilitation, but requires more manual work than just swigging some python bindings against the C++ API, so that's often overlooked. Which is a crying shame to be honest, since the additional work pays back in spades, but that doesn't make for a nifty bullet point as long as there is one (bullet point) that tells everybody you will be able to write in python (no matter how discordant the API for it will be).

And for the record, swig bindings of the C++ API is what constitutes one of the python options in Maya, and it's not exactly considered successful.
Qt as a development platform is also not exactly unbeaten path as it's already the backend for several apps, and being implemented or considered for most of the rest in our field.

Edit: Post had to be edited because apparently suggesting the name of one popular app that's being ported to Qt for its next version, with everybody knowing about it and the notion all over the forum in previous posts, is giving away a big secret (or according to somebody violating an NDA that nobody really signed, kinda defeating the A in the acronym :) )

Aardbei
03-30-2009, 01:31 AM
Just a small correction to keep things clear (it's how they know the difference in the open source software world) :)

Qt = The toolkit from Trolltech (now Qt Software, owned by Nokia)
QT = QuickTime, the media player from Apple

(the lower/upper case 't's are intentional)

R10k
03-30-2009, 01:57 AM
Ah, the naming conventions of the programmer.

bassaminator
03-30-2009, 04:56 AM
useless fact: Qt (not quicktime! ) is pronounced "cute"... cute, huh :)
It's not really like .net, Qt apps are typically written in C++, more it's like a cross platform gui/appliation toolkit, allows you to write rich applications that are easily portable to win/mac/linux.

Pixanaut
04-02-2009, 02:21 AM
Props to Newtek for digging in and getting to work on a new 'Lightwave' (even though it is essentially a new app)

I've been a LW fan for over a decade. AND they've managed to make me a Newtek fan over those years too!

While LW's speed and modeling capabilities have always impressed me more than most other apps (I've spent plenty of time in Maya, as well as Max and XSI), CORE looks like it is a bit of a departure from a workflow viewpoint from what I know and love about LW.

I trust Newtek enough to give CORE a shot when the PLE eventually comes out... but much of what I'm seeing in these videos is simply highlighting the fact that the new architecture allows them to put the stuff in that LW has been missing when stacked up against the other three... almost like they're saying 'Okay, now that we've rebuilt from the ground up, we've finally brought Lightwave back to the level of the other apps'.

This being early information still, it is encouraging to see LW at least reach a level playing field with the others... as development continues, I can only imagine a substantial leapfrog in tool sets and tech over the others.

I have high hopes for this. One thing I'm not super happy about though, would be the Maxification of the interface... I never liked that. I was frustrated when Maya's interface got Maxified, and it's one of the reasons that I use LW.

Ah well... not the end of the world. I'm looking forward to exploring CORE. :D

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