View Full Version : new in messiah
animking 03-26-2009, 08:09 AM Hi all,
I'm new in messiah. Messiah 3 is looks good to me and I wanted to learn this. But I like to know one thing before I start.
1. Is messiah still progressing or stopped? Because messiah 3 was released quite before.
2. what about it's community? Is it help full to learn from you guys?
:rolleyes:
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Suricate
03-26-2009, 09:34 AM
Hi bubai,
welcome to the messiah world! To answer your questions:
1. The development of messiah is progressing "slowly but surely". There are other 3D apps with a much bigger development team and much more active public relations, but messiah has a very strong foundation, so you will be happily using it for many more years.
2. The community is small but helpful. There is also the other forum www.setuptab.com (http://www.setuptab.com) and a dedicated chat group.
animking
03-26-2009, 03:24 PM
Thanks, man...:thumbsup:
animking
03-26-2009, 04:46 PM
SO,
start from here...
1. How can I referencing an object or rig in messiah?
I mean like make a rig in seperate file, then referencing that rig in a new scene. So when will modify the rig then all the animation file will be modified. :curious:
2. How to make stretchy IK in messiah? :blush:
Referencing is something we have in the beta of the next release of messiah. Not currently in 3.
There are lots of ways to make stretchy arms. . . I can't. . . think of any tutorials out there off the top of my head that show it though. Maybe its something I'll try and tackle.
animking
03-27-2009, 03:20 AM
:cry: :cry: :cry: :cry: :cry:
Then how it can be use for production??? If I can't make any assets. :banghead:
Fear not my friend. . . the next version is just around the corner.
Plus. . . messiah has been used in productions for many MANY years. I have personally been involved in many of them. Referencing is helpful but certainly not the lynch pin that holds production together. :-)
animking
03-27-2009, 07:54 AM
But when it'll come :bounce:
calilifestyle
03-27-2009, 06:01 PM
To bad there isn't a demo version of Messiah 3.
splitpoint
03-27-2009, 07:23 PM
So I've heard "FBX support" mentioned by some folks as a rumor for the next version. Can someone official verify this? Messiah would make a nice Motionbuilder alternative.
I . . . wouldn't get your hopes up on that one. Collada would be more likely. There are people on #Messiah3D on IRC that have discussed what would be needed for that to happen but it. . . didn't happen. Within messiah you can export out all bone and weight information at any time so its not an impossible task to someone who wants to dive in and do it themselves. . .
Nichod
03-28-2009, 12:56 AM
In regards to referencing can't you save a rig/armature/etc into the F5 area?
Maya guys can externally reference a scene file for everything. So if you were to change the texture on a character. . . all the scene files that use that character would be automatically updated saving heaps of time.
Its cool but as I said. . . not a huge problem if you don't have it. You just have to be more careful about your process.
animking
03-28-2009, 06:36 AM
Not like that, referencing helps to work in production together, so anyone don't need to wait for completing the task from other artist. :deal:
You won't be disappointed.
animking
03-30-2009, 02:57 AM
Two things more...
1. How fast is messiah renderer? compare to lightwave and modo. Or it'll be a good choice that animate in messiah but render in lightwave.
2. I can't find a solution that how I can deselect any thing without selecting other one. Just deselect! :D
peksi
03-30-2009, 07:30 AM
In Messiah you always have something selected. It may feel funny but you'll get used to it.
animking
03-30-2009, 08:29 AM
oppsss....it's a big fun then. :applause: :rolleyes:
I have found messiah's renderer to be much faster than lightwave's and have done a bazillion tests to prove it. I don't own Modo so I can't do any direct comparisons there but. . . layers don't even come close to the power of nodes in the creating of great looking materials. . . so I think messiah wins there as well.
I have a very biased opinion. But I know I'm right. :cool:
animking
03-31-2009, 02:56 AM
Hi one thing more please!
is pass rendering possible in messiah? :p
Yes. Depth, Color, ObjectID, Spec, Shadow, Surface Normals, Color, Diffuse etc.
Whats even cooler is the RenderGroups that allow you to do things like Light listing. . . quickly turn objects on and off so you can render in passes very easily.
animking
03-31-2009, 06:42 AM
Hi interesting.... :deal:
is there any tutorial on the web regarding that pass rendering? :wip:
Yes actually. I made a pretty good one. Its not available yet though. Soon. Very very soon.
animking
04-01-2009, 06:43 AM
Hi...one problem :wip:
How can I link the flex curve to the joint or something like. Actually I want flex curve stick with the mesh. So that I can use the slider(which is taking the keyframe information of the flex curve) and want to do the add manual keyframing too.
Is it posible? PLEASE! help me guys :curious:
You can parent any point of a curve to anything. bones, Nulls etc.
animking
04-01-2009, 09:46 AM
I did parenting the flex curve to the bone, and the result was double deformation. What I need to do eactly, parent the curve point instead of curve itself? :blush:
animking
04-02-2009, 06:26 AM
Sorry...i think blender will be better choice for my new project. :sad:
Atleast I know it better and will think about messiah for rendering or latter animation project.
:deal:
GOOD DAY.....
not sure confused :hmm: :argh: :argh: :argh:
NOPE....in messiah I think :drool:
rkphelps
04-05-2009, 01:40 AM
Wegg, "Fear not my friend. . . the next version is just around the corner." Will this next upgrade be free or a paid upgrade for 3.0 owners?
I don't know the particulars but I don't believe it will be free.
Julez4001
04-10-2009, 01:25 PM
Man, any hints or preview of the next one
Its beeeeeeeeeeeeeeeeeeeeeeeeeeeeem so long!
eXpaintz
04-10-2009, 09:53 PM
Wegg, some relase date or something... ;) I know a couple of people that are waiting for any info regarding messiah...
Happy Easter!
The day after its ready is the day it will get released. A few bad glitches just got resolved, there are a few things to tighten up and screw down and we should be good to go. But these things are very organic. . . its just not possible to throw up an arbitrary date because. . . then we would anger more people than please when/if we don't deliver.
Womball
04-14-2009, 04:19 PM
So what can you reveal feature wise?
Hair dynamics! :-)
If you are serious about finding out. . . click the chat button on SetupTab. A lot of the developers for the new features are in there openly talking about what it is they are working on and. . . I tend to have diarrhea of the mouth. . . so come play! :-)
Womball
04-14-2009, 08:55 PM
How many developers are there? I thought there were only 3?
kungfudork
04-15-2009, 03:00 PM
it's here! v4 has arrived!
animking
04-16-2009, 06:33 AM
Ok come to the point guys...I started this thread as a new guy, and after some days I've started my first rigging in messiah. During this process I've just only one question for now..please!!!
How can I align an object with another? :banghead:
Your first (http://setuptab.com/index.php?action=store;sa=view;id=11) freebee. :arteest:
animking
04-16-2009, 09:41 AM
nope, actually i know it. I wanted mean something different. Like align an object with another to get the same location in setup mode.
what i do now to place a null(assume it) manually in a specific location, and obviously it's time taking but not perfect.
Ulven
04-16-2009, 10:19 AM
You can use the 'aligntoonframe' script in the F5 shelf, and then hit 'current to setup no update'
animking
04-17-2009, 06:38 AM
I'll check it sure....thanks :bounce:
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