Minlack
03-25-2009, 12:43 PM
Hello, just posting up my Showreel to get some feedback. I started doing 3d work this time last year, mostly using 3DS Max.
LINK:
http://www.youtube.com/watch?v=VQsFBZZZOOQ
David Jacobs Showreel Breakdown
3DSMax
Boujou
zBrush
Adobe After Effects
Adobe Photoshop
Final Cut Pro
Sound Studio Pro
0:05
Short clip from a short animation called (EVA)Hero, modelled in 3DS Max. I also used Max’s in build Hair & Fur modifier for the hair, and SSS (Sub-surface Scattering) for the skin. Animated using morph targets.
0:26
Modelled in 3DS. Here I have used a custom bone rig for my bird to animate a fly cycle. The clouds were made using the Afterburn plugin.
0:32
Robot model made in 3DS Max, using the Ink ‘n’ Paint material, animated using Max’s biped and composited onto live footage using Boujou. Composited in After Effects.
0:49
Clip from an animation. Features a character with a custom bone rig, that has been hand animated, as well as particle systems for fire and smoke effects.
1:00
Animation using Reactor rope dynamics. The larger asteroids were modelled in zBrush. The smaller asteroid was mostly box modelled. It’s top texture was modelled using a drawn displacement map, and a texture made in Photoshop. Use of volume fog.
1:17
Parasole rig. Use of Max’s in build cloth simulation.
1:20
Another biped character, composited onto live footage using Max’s in build motion tracking tools, and After Effects.
1:27
Robot model. 3DS Max, Ink ‘n’ Paint. Post processed in After Effects.
1:30
Composite using Max’s in build motion tracking, and After Effects.
1:38
Robot dog model, rig and animation.
1:43
Further rope dynamics, animation and volume fog. Post process and Split screen using After Effects.
1:59
Another robot model.
2:04
More Boujou matchmoving, and compositing.
2:10
Textured Crab character model, custom bone rig and animation. Combining key frame with Reactor physics.
2:16
Another robot. Combining key frame animation with Max’s cloth simulation.
2:23
Another robot model animated with biped. More Boujou matchmoving and compositing.
2:28
Stick man character. Custom bone rig and walk cycle.
2:38
Animation using 2d hand drawn elements. Post process in After Effects.
2:47
Another animation using 2d hand drawn elements. Post process in After Effetcs.
2:56
Another robot animation.
3:05
Another clip from (EVA)Hero
The whole showreel was mixed using Final Cut Pro, Sound Studio Pro and Adobe After Effects.
Thanks for checking it out!
LINK:
http://www.youtube.com/watch?v=VQsFBZZZOOQ
David Jacobs Showreel Breakdown
3DSMax
Boujou
zBrush
Adobe After Effects
Adobe Photoshop
Final Cut Pro
Sound Studio Pro
0:05
Short clip from a short animation called (EVA)Hero, modelled in 3DS Max. I also used Max’s in build Hair & Fur modifier for the hair, and SSS (Sub-surface Scattering) for the skin. Animated using morph targets.
0:26
Modelled in 3DS. Here I have used a custom bone rig for my bird to animate a fly cycle. The clouds were made using the Afterburn plugin.
0:32
Robot model made in 3DS Max, using the Ink ‘n’ Paint material, animated using Max’s biped and composited onto live footage using Boujou. Composited in After Effects.
0:49
Clip from an animation. Features a character with a custom bone rig, that has been hand animated, as well as particle systems for fire and smoke effects.
1:00
Animation using Reactor rope dynamics. The larger asteroids were modelled in zBrush. The smaller asteroid was mostly box modelled. It’s top texture was modelled using a drawn displacement map, and a texture made in Photoshop. Use of volume fog.
1:17
Parasole rig. Use of Max’s in build cloth simulation.
1:20
Another biped character, composited onto live footage using Max’s in build motion tracking tools, and After Effects.
1:27
Robot model. 3DS Max, Ink ‘n’ Paint. Post processed in After Effects.
1:30
Composite using Max’s in build motion tracking, and After Effects.
1:38
Robot dog model, rig and animation.
1:43
Further rope dynamics, animation and volume fog. Post process and Split screen using After Effects.
1:59
Another robot model.
2:04
More Boujou matchmoving, and compositing.
2:10
Textured Crab character model, custom bone rig and animation. Combining key frame with Reactor physics.
2:16
Another robot. Combining key frame animation with Max’s cloth simulation.
2:23
Another robot model animated with biped. More Boujou matchmoving and compositing.
2:28
Stick man character. Custom bone rig and walk cycle.
2:38
Animation using 2d hand drawn elements. Post process in After Effects.
2:47
Another animation using 2d hand drawn elements. Post process in After Effetcs.
2:56
Another robot animation.
3:05
Another clip from (EVA)Hero
The whole showreel was mixed using Final Cut Pro, Sound Studio Pro and Adobe After Effects.
Thanks for checking it out!
