Psylife
03-24-2009, 07:57 PM
Hello all,
I haven't been posting in a long time and It's good to be back! (Not that you really care) :shrug:
So here I Have this character on which I have set up this FK arm and I am currently in the process of skinning it. (I have attached a jpeg).
I have:
One Bone for the clavicle
Two bones for the Arm (The distal one for elbow twist)
One bone for the Forearm.
One bone for the wrist.
Question 1: Is this arrangement a good arrangement? (The character needs to be able to make what a normal human would be able to do which is rotate the Humerus and cross over the Radius over the Ulna Halfway down the Forearm for wrist rotation).
Question 2: The elbow rotation occurring at the most distal bone of the arm (not the forearm) is rotating on the Z axis as it should but also on the X axis (Slightly). Why is this occurring? When I animated it, I simply animated the Z axis. :banghead: Does this has anything to do with the Euler XYZ controller rotation order?
Enlighten me. :)
I haven't been posting in a long time and It's good to be back! (Not that you really care) :shrug:
So here I Have this character on which I have set up this FK arm and I am currently in the process of skinning it. (I have attached a jpeg).
I have:
One Bone for the clavicle
Two bones for the Arm (The distal one for elbow twist)
One bone for the Forearm.
One bone for the wrist.
Question 1: Is this arrangement a good arrangement? (The character needs to be able to make what a normal human would be able to do which is rotate the Humerus and cross over the Radius over the Ulna Halfway down the Forearm for wrist rotation).
Question 2: The elbow rotation occurring at the most distal bone of the arm (not the forearm) is rotating on the Z axis as it should but also on the X axis (Slightly). Why is this occurring? When I animated it, I simply animated the Z axis. :banghead: Does this has anything to do with the Euler XYZ controller rotation order?
Enlighten me. :)
