View Full Version : Multiple shaders on one mesh
Shagrath 03-24-2009, 05:26 PM Hi! I'm currently working on a character in Maya 2008. Im planning on using an sss shader for the main body, but my character will have chains running across the torso. These will be created by using a normal map since i have a poly-restriction and cant afford to create geometry for them.
My problem is that I want to use a different shader for the chains since their supposed to be made out of metal and not flesh ;P
Is this possible in any way? I'm not very experienced working with shaders but any help would be very much appreciated!
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andy_tenshi
05-23-2009, 09:09 PM
I haven't used maya in a long while and I'm not entirely familiar with its material workflow but you would probably want to use something similar to multi-sub object material in max. which is basically just a list of material slots each with an ID number. you then select different sub-objects (particular faces) on your character and designate which material ID that section will go to for its textures. so you can have a variety of different shaders all affecting different parts of the same object.
phix314
05-25-2009, 08:40 PM
There's more than one way, but I'd say the easiest is the mix8 shader from mymentalray.com. It sorta not really like what andy said... it has multiple layers which you plug both a shader and (optionally) an alpha channel. So for you, youd make the skin, place it as layer0, and on top of that place the metal chain shader with the chain alpha in layer1.
http://mymentalray.com/index.php?option=com_shaders&Itemid=108&ClassId=2
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