ntmonkey
07-09-2003, 01:47 AM
http://www.visualeruptions.com/downloads/koboldwire.jpg
Hey all,
I'm usually a Maya NURBS guy and I'm trying to model this Kobold character (lizard-ish thing). I need some advice on how to keep the mesh clean and organized. Here's what I have now, what do I need to do in order to make the mesh look "clean"?
Thanks in advanced,
Lu
edit: Also, I notices that a lot of models are completely done in quads. As you see I have some tris in there due to a bad split poly habit. Is this bad for the mesh?
Hey all,
I'm usually a Maya NURBS guy and I'm trying to model this Kobold character (lizard-ish thing). I need some advice on how to keep the mesh clean and organized. Here's what I have now, what do I need to do in order to make the mesh look "clean"?
Thanks in advanced,
Lu
edit: Also, I notices that a lot of models are completely done in quads. As you see I have some tris in there due to a bad split poly habit. Is this bad for the mesh?
