stofferd
03-24-2009, 01:26 AM
Hello my problem is that when using bones and skin modifier my character's mesh follows the bones but will not bend in any way. For instance if I move the hand bones in to bring the arms down from standard crucifix pose the whole mesh shifts across without deforming.
The envelopes all encompass the mesh and I think the mesh is probably too high poly to weight individual vertices as well as being asymmetrical. When I tried it for one arm it did produce some deformation of the mesh but in a very erratic way, sometimes going in the opposite direction to the bones and looking very messy and spiky.
I have used the same technique to successfully rig 2 other characters, the only difference being that they are made of multiple meshes (torso, legs, feet, hands) whereas problem character's body is just one mesh.
It almost seems as if I have ticked a box somewhere called 'do not deform' or something...
My dissertation is in next week so any help MUCH appreciated.
http://www.flickr.com/photos/31045733@N04/3380107223/ Character's initial pose (bones visible)
http://www.flickr.com/photos/31045733@N04/3380107285/ (hand controller moved)
http://www.flickr.com/photos/31045733@N04/3380107339/in/photostream/ (successfully rigged characters)
The envelopes all encompass the mesh and I think the mesh is probably too high poly to weight individual vertices as well as being asymmetrical. When I tried it for one arm it did produce some deformation of the mesh but in a very erratic way, sometimes going in the opposite direction to the bones and looking very messy and spiky.
I have used the same technique to successfully rig 2 other characters, the only difference being that they are made of multiple meshes (torso, legs, feet, hands) whereas problem character's body is just one mesh.
It almost seems as if I have ticked a box somewhere called 'do not deform' or something...
My dissertation is in next week so any help MUCH appreciated.
http://www.flickr.com/photos/31045733@N04/3380107223/ Character's initial pose (bones visible)
http://www.flickr.com/photos/31045733@N04/3380107285/ (hand controller moved)
http://www.flickr.com/photos/31045733@N04/3380107339/in/photostream/ (successfully rigged characters)
