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arangel
07-08-2003, 11:23 PM
I have a friend modeling this alien in Lightwave and giving me a .obf file.
I created the skeleton and smooth binded it to 3 versoins in layers in Maya.
layer 1 -> straight out of LW without smooth.
layer 2 -> smooth level 1
layer 3 -> smooth level 2 (for close ups)
Question 1) Am I getting the same interactive speed or features of using the sooth polygon option in Maya?
Question 2) Can I create UV Maps and joint influence on the lowpoly version and reuse it alright?

Thanks

Alexandre Rangel

MasonDoran
07-09-2003, 09:31 AM
unless the geometry is altered in some way in the different version...you dont need 3 layers....just 1 smooth node....and whenever you want to go to closeups...you step keyframe the smooth node! This should also preserve the UVs.


Do the rig and Uvs on the lowpoly version of course...

The method you are using now is similar to what is done when a character is in Subd or is extremely high poly and needs to have wrap deformers/ muscles/ etc etc.

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