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Lique
03-23-2009, 07:20 PM
Hi I have a real problem. I have set up a waterfall using particle flow. So i use pwrapper to create the blobmesh. Now the problem is, it goes for 200 frames, and magically dissapear half way during rendering.

However it appears just right in the viewport when i checked. And if I isolate the pwrapper and render just a single frame it appears normal. But its just not there when i render animation.

Any help will be appreciated.

Thanks in advanced.

Lique
03-23-2009, 07:54 PM
I think i found out how to solve it. By increasing the particle amount (Upper Limit) on the system management particle flow menu somehow fix it.

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03-23-2009, 07:54 PM
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