BenDstraw
03-22-2009, 09:22 AM
hello all,
I made an ambient occlusion pass set to render to texture. I selected use exsisting channel and it renders some but not all of my clusters for my object. Am I missing something or did i do something wrong while setting up my clusters?
thank you in advance.
I made an ambient occlusion pass set to render to texture. I selected use exsisting channel and it renders some but not all of my clusters for my object. Am I missing something or did i do something wrong while setting up my clusters?
thank you in advance.
