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View Full Version : Render to Texture not rendering all my clusters


BenDstraw
03-22-2009, 09:22 AM
hello all,

I made an ambient occlusion pass set to render to texture. I selected use exsisting channel and it renders some but not all of my clusters for my object. Am I missing something or did i do something wrong while setting up my clusters?

thank you in advance.

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03-22-2009, 09:22 AM
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