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blake1999
03-22-2009, 12:57 AM
here is the final. Poly count is 9998.

http://fc04.deviantart.com/fs42/f/2009/138/8/1/nazram_text_by_mikeblake.jpg

http://fc05.deviantart.com/fs44/f/2009/138/a/0/nazram_presentation_by_mikeblake.jpg

http://fc08.deviantart.com/fs45/f/2009/138/9/7/nazram_beauty_by_mikeblake.jpg

http://fc03.deviantart.com/fs42/f/2009/138/b/1/nazram_construction_by_mikeblake.jpg

http://fc04.deviantart.com/fs44/f/2009/138/8/b/nazram_concept_by_mikeblake.jpg

http://fc08.deviantart.com/fs42/f/2009/138/b/5/nazram_textures_by_mikeblake.jpg

blake1999
03-22-2009, 11:56 PM
Worked last night to flesh out the mesh. I usually start with zspheres to block out the forms. From zspheres I convert them using unified skin which basically just mushes everything together as opposed to the adaptive that tries to make usable geo.

http://fc09.deviantart.com/fs44/f/2009/081/6/f/demon_spheres1_by_mikeblake.jpg

http://fc99.deviantart.com/fs45/f/2009/081/d/d/demon_helm_spheres_by_mikeblake.jpg

http://fc05.deviantart.com/fs44/i/2009/081/5/f/demon_prince_blockingout1_by_mikeblake.jpg

Ive basically just begun blocking out the shapes not really going for the likeness yet. Just want something I can peel the topology off of. Some of the more hard surface shapes are going to be done in maya. Once the shapes are good enough here I will break them off and modify them in maya.

nellement
03-23-2009, 12:06 AM
Great start,would be nice to add some mask or tattooes maybe to his face,maybe try to make some interesting beard to make him stand out more,anyways nice job so far

namnocilis
03-23-2009, 12:09 AM
Nice to see some zspheres modeling, these day i too prefer doing the zsphere modeling for quick doodles and experimentation.. Nice method of photo manipulation, the output looks awesome.. btw, i didn't get that unified skin part.. i tried it out and i just got a dense mesh, could u pls tell me its advantage over adaptive

blake1999
03-23-2009, 12:29 AM
Nice to see some zspheres modeling, these day i too prefer doing the zsphere modeling for quick doodles and experimentation.. Nice method of photo manipulation, the output looks awesome.. btw, i didn't get that unified skin part.. i tried it out and i just got a dense mesh, could u pls tell me its advantage over adaptive

Well both methods have pluses and minuses but the main advantage that I give the unified skin is that you can basically block out exactly what you want the shape to be. When using the adaptive skin you have to be careful about where they go t make sure the mesh is going to work. I didnt really spend much time doing it with this one but if you have a very complex shape you can sculpt it out with the spheres and when you convert it it will basically boolean everything together. It does make a dense mesh that you will have to retopology but I have never had results with adaptive that are really good enough to leave alone though anyways. Another trick is that you can take existing meshes or parts and combine them and then use the unified skin to make a single mesh. Not useful for this competition but can make some cool results.

blake1999
03-23-2009, 12:41 AM
Great start,would be nice to add some mask or tattooes maybe to his face,maybe try to make some interesting beard to make him stand out more,anyways nice job so far

I dont think its visible since I uploaded the low res of concept but he is going to have a some burn patterns around his face. Its also not clear but I'm going to make the horns coming from his head with the helmet fastened around them. But yeah I kinda agree needs something to pop.

blake1999
03-23-2009, 01:33 AM
Working on the features. Still working symmetrically to get the look right.

http://fc14.deviantart.com/fs43/f/2009/081/e/2/demon_prince_head1_by_mikeblake.jpg

I think that I will end up making the horns and skull more visible and have the helmet more wrapped around the horns.

blake1999
03-23-2009, 07:29 AM
http://fc57.deviantart.com/fs44/f/2009/081/2/c/demon_prince_head2_by_mikeblake.jpg

Began roughing in details on the helm. Since I am designing the back as I go I'm trying to be pretty loose with it. I also changed the topology for the head so the horns are attached. This is just to make it easier for me to keep them in the right place in relation to the head.

blake1999
03-24-2009, 10:55 AM
update on the body

http://fc77.deviantart.com/fs45/f/2009/083/4/5/demon_body1_by_mikeblake.jpg

update on head

http://fc10.deviantart.com/fs43/f/2009/083/2/4/demon_prince_head3_by_mikeblake.jpg

crits is always welcome.

nellement
03-24-2009, 12:03 PM
Yes nice progress,and don't add details on the face at this stage work lvl by lvl,more updates:)

blake1999
03-24-2009, 04:52 PM
Thanks Nellement. I like your work. Not trying to get carried away in details just bringing out certain shapes I want to roll with. Slight update to the horns.. Not much new but I know the direction im taking it now.

http://fc16.deviantart.com/fs43/f/2009/083/b/2/demon_prince_head4_by_mikeblake.jpg

blake1999
03-25-2009, 07:55 AM
http://fc88.deviantart.com/fs45/f/2009/083/b/b/demon_prince2_jpg_by_mikeblake.jpg

another slight update

QuantumPixel
03-25-2009, 08:29 AM
Wow nice detail good job. You went strait into zbrush and did all that eh? cool!

blake1999
04-01-2009, 10:24 AM
Thanks Quantum. Yeah started with an idea but quickly changed paths and started adding different parts in zbrush.

Ive decided to give his armor a little more fantasy/deathknighty feel. Ive broken the files up into pieces for ease of use.

http://fc36.deviantart.com/fs43/f/2009/091/3/3/demon_boots1_by_mikeblake.jpg

http://fc44.deviantart.com/fs44/i/2009/091/7/3/demon_torso1_by_mikeblake.jpg


http://fc34.deviantart.com/fs45/f/2009/091/1/1/demon_resolution_test_by_mikeblake.jpg

The last is a quick test on some placeholder geo I think its a little less than 512X very quick uvs. Used Xnormal for the AO and normals. I had never used it before but seems to do a good job.

Yin-Shiuan
04-01-2009, 01:59 PM
God job, man!:thumbsup:
About your xnormal test. Did you retopology your model before to use xnormal?

vikramvr
04-01-2009, 02:02 PM
Wow great job ..Love the concept..and you seem to be way ahead of other competitors. Slow down man...

blake1999
04-01-2009, 02:33 PM
God job, man!:thumbsup:
About your xnormal test. Did you retopology your model before to use xnormal?

Thanks Yin. I think the pieces I tested with were retopped. Hopefully xnormal wont freak out too bad with garbage geo because I wasn't planning to retop some of it. Maybe I should check that to be sure.

vikramvr - much thanks trying to get ahead while I have some free time.

blake1999
04-08-2009, 12:53 PM
I think i've finally got the design doneish. Started detailing the guantlets.

http://fc06.deviantart.com/fs44/i/2009/098/3/1/guantlets_by_mikeblake.jpg

Here is a shot of the torsos wireframe. I havent really positioned anything so not super clean.

http://fc49.deviantart.com/fs44/i/2009/098/2/b/wire_frame1_by_mikeblake.jpg

blake1999
04-26-2009, 11:34 PM
heres a shot of the wip low poly.. wires then with normals

http://fc00.deviantart.com/fs44/f/2009/116/e/d/low_wip_by_mikeblake.jpg

http://fc05.deviantart.com/fs45/f/2009/116/7/2/low_wip_normals_by_mikeblake.jpg

blake1999
04-29-2009, 09:24 AM
first pass on the occlusion. Few parts missing.

http://fc03.deviantart.com/fs43/i/2009/119/0/3/low_with_occlusion_by_mikeblake.jpg

Burkester
04-29-2009, 08:12 PM
lookin stellar!!! . keep it up. can't wait to see this pulled together and polished.

-B

blake1999
04-30-2009, 10:58 PM
Burkester whats shakin.. Pig flu hit VC yet? Heres the diffuse I'm working on

http://fc00.deviantart.com/fs44/i/2009/120/4/3/colors_wip1_by_mikeblake.jpg

blake1999
05-02-2009, 07:20 PM
another shot of the diffuse+normals.

http://fc07.deviantart.com/fs44/i/2009/122/3/1/demon_color_wip2_by_mikeblake.jpg

S-P-Y
05-09-2009, 12:33 AM
Crazy shit mike. I can't believe you pushed it so far dude.
The boots and armor details are freaking nuts! I miss the chest skull.
It's looking cool man.

blake1999
05-09-2009, 10:04 AM
thanks Steve. Yeah the skull was nice but I had them represented elsewhere and had to work in the team symbol. They extended the deadline so I'm kinda taking a break from it. Probably finish it up early next week. Out of insanity I started another model I may post if I push it far enough. Dont think I can or will change though.

S-P-Y
05-27-2009, 10:22 PM
oh shit dude, I didn't even see that you posted a final! I've been checking the page 2 only haha. Cool character man. Any plan to spruce up the background later on? I know the DW is a serious marathon. (i never even got started...lame) You should definately start posting up more of your work man.

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