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kvahn
03-21-2009, 11:22 PM
Here's the problem:

I bind (smooth bind) a joints to a mesh. I go into the "paint skin weights tool" and when I paint with either a value of "0" or "1", a random cluster of faces will just disapear from the mesh. The only way to get those faces to return is to undo until I am back to where I was before I started painting.

ANY IDEAS ON WHAT SORT OF PROBLEM I HAVE HERE???

*Note: the sphere and joints were set to default settings and this happens to any and every scene I start or is existing (saved). Also, I have not changed any settings I am aware of before this started happening.

Maya 8.0
Phenom Quad core 1.8 & 8g RAM
Vista 64 & FireGL 3600

Boucha
03-23-2009, 01:13 AM
I think....you bounded the geometry with maintain max influence turn on (in the smooth binding option box). As a result the vertices are flying over since they are limited to be bound my certain no. of joints.

kvahn
03-23-2009, 03:15 AM
I tried it WITH and WITHOUT max influences on and it carried the same effect. Thanks for the suggestion though.

kvahn
03-23-2009, 05:47 AM
I thought I solved my issue by reinstalling, but to no avail....

kvahn
03-26-2009, 05:34 PM
A solution was reached by installing and running the 32 bit version of Maya 8.0 instead of the 64 bit version. I installed the trial version of Maya 2009, which I believe is a 32 bit version as well and I did not have any issues regarding the painted weights for that version either. I am not sure if this is only an issue with Maya 8.0 64 bit, but either way it works fine for 32 bit versions.

I hope this helps anyone who may run into this STRANGE issue.

**Also, I did a rendering test with the same scene and found that of all 3 versions I tried (8.0 64bit, 8.0 32bit, 2009 32bit) ,Maya 2009 actually took longer to render whereas the 64 bit version of Maya 8.0 was ofcourse faster. Interesting...

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