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HessuHopo
03-21-2009, 09:12 PM
done...
http://hpulkkinen.com/wiptmp/BC_text.jpg
http://hpulkkinen.com/wiptmp/BC_beauty_shot.jpg
http://hpulkkinen.com/wiptmp/BC_presentation_shot.jpg
http://hpulkkinen.com/wiptmp/BC_construction_shot.jpg
http://hpulkkinen.com/wiptmp/BC_texturesheet.jpg
http://hpulkkinen.com/wiptmp/BC_consept_image.jpg

hello

Here's my idea and some sketches... If those two tires are not accepted by rules i will remove them.

This little fellow runs like crazy straight to enemy troops and makes kebab everyone who gets on its way. For bigger enemies there is also a big spear. Hundreds of these creatures just run to their death and basically their only mission is to spread terror and chaos.

Name: Bone crusher
Race: demon
Class: abomination

http://hpulkkinen.com/wiptmp/wip_-bone_crusher_1.jpg

HessuHopo
03-22-2009, 07:24 PM
update

http://hpulkkinen.com/wiptmp/wip_-bone_crusher_2.jpg

HessuHopo
03-23-2009, 10:54 PM
update...
http://hpulkkinen.com/wiptmp/wip_-bone_crusher_3.jpg

ersinerturk
03-24-2009, 06:18 AM
your concept is great! i liked the design in your first post. but oil pots could be hard to handle. also details on head are very impressive. keep going! i'm waiting for more..

HessuHopo
03-25-2009, 11:17 PM
thanks ersinerturk... :)
update
http://hpulkkinen.com/wiptmp/wip_-bone_crusher_5.jpg

StefanoDubay
03-26-2009, 01:14 AM
neat
use the cgtalk logo there in the rims :)
cg talk rips the opposition apart!
:D

HessuHopo
03-28-2009, 11:42 AM
StefanoDubay: Actually it was in my mind, but i decided to give up with it. :) I start modeling organic base mesh and maybe gonna think little more some of those metal parts.

update
http://hpulkkinen.com/wiptmp/wip_-bone_crusher_6.jpg

HessuHopo
03-31-2009, 09:26 PM
organic body ready for sculpting
http://hpulkkinen.com/wiptmp/wip_-bone_crusher_7.jpg

DarkBlueArt
03-31-2009, 09:38 PM
Hello

oh, wow, that's a pretty cool idea for an abomination, and the design is super, too. I am sure the sculp will be awesome. Waiting for more.

so long

GaeasHerald
04-01-2009, 03:21 AM
The amount of detail in the sketches is amazing. I think the wheel would be a nice spot to place the CGS logo.
Good luck!

Ferx
04-01-2009, 07:37 AM
Hey Heikki,

Really great sketches and your concept sounds really cool. The head design is a cool touch on the concept :D Good luck and waiting for more updates!! Cheers!! :beer:

HessuHopo
04-05-2009, 06:20 PM
thanks! Ok.. you guys win. I'll put that cgs logo in the rims. :D Next i do those armors and other parts... after those parts are ready i continue sculpting.

http://hpulkkinen.com/wiptmp/wip_-bone_crusher_8.jpg

ersinerturk
04-05-2009, 06:30 PM
wow, very good progress. better than what i imagined with your first sketch. i don't know if you'll need to decrease the detail for modeling (i don't know anything about 3D :D) but your concept and creature is awesome and original. keep going!

Locusta
04-05-2009, 06:32 PM
Wow, looks great. I love the muscle strings on the legs. Very detailed work you´ver done here. Are the chains all subtools or is it a texturemap?

ElFuego
04-05-2009, 09:26 PM
DangDiddlyDoo! :) I like the overall concept to bits! Really nice sculpting too... Wondered earlier that those chains would look really nice if done properly and I have to admit that they look good now :)

To go a head of things I noticed that you don't have any color study of the beast. It would be really nice to know the clolor scheme of that thingy. I feel lot's of rotting flesh and maybe even some purplish tones :)

Somehow I also find this a bit funny because it reminds me of some early bioshock concept art for the character that later turned to "little sister"...I think they explored the possibility that it could be a dog in a wheelchair :D

here is a link to that concept piece :D http://www.joystiq.com/photos/ken-levine-storytelling-gallery/654795/

I think this one will look just superb with really nice dynamic pose at the end.

ahmedadel0077
04-05-2009, 10:16 PM
this is just great , cool design and great sculpting , keep it up man :cool:

HessuHopo
04-08-2009, 10:53 PM
ersineturk: thanks. In this point i don't have to care about polycount. Currently that organic body is highpoly model and i do final lowpoly version later... :)

Locusta: thanks. The chains are separated object.

Elfuego: kiitti. Yeah, i have been thinking colours, but i make final choises when it is time to do textures. This creature is running fast, so i try to make it look like it. Revenge of the wheelchairdog! They see me rolling... they hating. :D

artistcg: thanks.

testing testing...
http://hpulkkinen.com/wiptmp/wip_-bone_crusher_9.jpg

Yone
04-08-2009, 11:25 PM
Really insane concept.

The creature is great it just leaves me wondering who is going to be driving the chariot? There is a great amount of work into this and it make me wonder what other details are going to mak it into the final piece.

ROBOTTANK
04-08-2009, 11:35 PM
Damn! that creature is insane dude. I love your work man..

HausFly
04-09-2009, 01:00 AM
I really like the strands of flesh on his limbs, and how its armor reflects the CG logo design.

Samuray
04-09-2009, 08:57 PM
Oh man, it's getting better every day. The whole concept has such a potential in it.. Good luck to you mate! :beer:

ElFuego
04-12-2009, 02:01 PM
I have to agree to HausFly's comment on how the armor reftects the DW logo design. Yeah and it's totally insane too :D

I myself like the bigger DW logo better but it takes some creative placement to fit the "shredders" to wheels.

Another point about your latest image. I would somehow implement the charriot to the back armour. Now the "supports" dig inside the creatures legs and it must be painfull (propably that's the point :D) but anyways.. ;)

I was also thinking about some sort of reigns for the rider to control the beast / demon. it would be really neat it they would be chains attached to the rotting meat but some sort of meat hooks...

But i guess the "carrot in a stick" control system is great too...never underestimate the chaos factor. "heil to tcheenz, the changer of the ways"

alexy
04-12-2009, 02:59 PM
Hello,

I really love your concept. Really original and I particularly like the sketche with the poor guy who run in front of this beast ! So epic !

--

Btw, i'm new in this forum and I have to say that I'm really glad to be here.

Ataulfo
04-12-2009, 04:37 PM
Great stuff.:thumbsup:

keep it up:beer:

johnwoo
04-13-2009, 01:01 AM
Badass!!...the sculpt of the flesh is awesome! almost seems a shame to have part of it covered up!...looking forward to seeing what ZB pass you give the armour...

good job!

NavigatorJones
04-14-2009, 01:45 AM
Holy crap this is AWSOME! I love the look of this, it's so detailed and just awsome, also I love the pictures of it chasing the stick men, that made me laugh :D It looks really badass and it has a lot of personality :D I also really approve of the use of the chariot for his back legs, thats so original and symbolic, as the chariot is such a great symbol of war and battle prowess :D

HessuHopo
04-15-2009, 04:41 PM
Yone: Thanks. There won't be a driver. :) I was thinking earlier that maybe there could be two small commanders in the charriot, but i like the idea that this creature is pretty much braindead and just keeps on running to death.

Robottank, HausFly and Samuray: Thanks.

ElFuego: About those rims... It would be cool if i get it work, but for some reason i like those another ones. Maybe they are more aggressive or something. I double check that back armour. :D

alexy, Ataulfo, johnwoo and NavigatorJones: Thanks.

HessuHopo
04-18-2009, 04:18 PM
Time to unwrap and make some lowpoly stuff...

http://hpulkkinen.com/wiptmp/wip_-bone_crusher_10.jpg

ElFuego
04-18-2009, 09:02 PM
Dude that's wicked!

Now I really like the charriot as well. Nice job with the armor and e'specially with the scalemail underneath the plates!

Finish up the rest of the parts and you'r off to lowpoly refinemend, bake (whichmight be bit challenging with this mode)l and of'coz the texturing...gee-wiz...one more time; wicked! :)

b1s
04-19-2009, 07:52 AM
very nice.

HessuHopo
04-19-2009, 02:56 PM
thanks guys

update... 9429 triangles

http://hpulkkinen.com/wiptmp/wip_-bone_crusher_11.jpg

b1s
04-23-2009, 03:59 PM
biggest, best and better than the rest.

HessuHopo
04-23-2009, 04:00 PM
update... 9937 triangles
Normal and ao map. There is some artifacts, but I will fix them soon.

http://hpulkkinen.com/wiptmp/wip_-bone_crusher_12.jpg

ElFuego
04-23-2009, 06:54 PM
That's nasty!!! nothing to complain :)

ElFuego
05-05-2009, 07:41 PM
cannot locate new post. update! *whip*

HessuHopo
05-07-2009, 08:38 PM
okay :D everything is still pretty much messed up... :arteest:

http://hpulkkinen.com/wiptmp/wip_-bone_crusher_13.jpg
http://hpulkkinen.com/wiptmp/wip_-bone_crusher_14.jpg

ElFuego
05-12-2009, 08:52 PM
I see wicked! :) I hope it gets to top 50! now post some nice sheets for us to see :)

rattlesnake
05-13-2009, 01:16 AM
hey the LP looks very nice u solved it very good, these final images really rock man, good work :thumbsup: :arteest:

markoid
05-13-2009, 11:30 AM
I've looked at lots of entries and you are in my top 5... maybe it's just 'cos I love dogs :O)
Stunning work man!

Eredhel
05-13-2009, 03:54 PM
Great character HessuHopo

HessuHopo
05-18-2009, 03:22 PM
Thank you so much guys! :bounce:

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