Firith
03-21-2009, 07:08 PM
Program: 3ds max 2009
Well as the title says, im currently working on my last project for college and
in a scene i have this tree. :Phttp://i696.photobucket.com/albums/vv327/Firith_Estel/Tree01a.png
Which is supposed to animate a bit, showing that it has
just been created (from around 70-100%). My problem is on how to texture it since the animation is done in the loft modifier and therefore the branches are excluded from the unwrap i have on it.
My idea is to copy+detach faces from where the branches start, model from that and use unwrap on each branch. and after im done animating the main tree, ill morph a bit the branches and then have them attached on the main model.
I hope my English are understandable..
Anyway im pretty sure it will be a mess, and ill have to do a complete new texture for the final model :P.
Any tips & techniques appreciated.
Well as the title says, im currently working on my last project for college and
in a scene i have this tree. :Phttp://i696.photobucket.com/albums/vv327/Firith_Estel/Tree01a.png
Which is supposed to animate a bit, showing that it has
just been created (from around 70-100%). My problem is on how to texture it since the animation is done in the loft modifier and therefore the branches are excluded from the unwrap i have on it.
My idea is to copy+detach faces from where the branches start, model from that and use unwrap on each branch. and after im done animating the main tree, ill morph a bit the branches and then have them attached on the main model.
I hope my English are understandable..
Anyway im pretty sure it will be a mess, and ill have to do a complete new texture for the final model :P.
Any tips & techniques appreciated.
