cgfx3d
03-20-2009, 02:24 PM
hello every one
i updated my advanced biped setup mel in highend
the mel has characteristics below :
Contents :
1- Automatic rigging process
2- Character has user setup for deferent parts so if you don't need them uncheck them
3- Character can have stretchy spine , hand , leg , head , ear , sensor , vacume , tail , and eye
4- Character can have auto clavicle
5- Character can have IK / FK blending
6- Character can have auto adjust hip
7- Character can have auto scapula
8- Character can have deferent parenting for each helper handle for scene needs
9- script will create a low res geometry automatically
10- Character have two deferent rigging system as control (wich has ik and other settings) , and boundry (wich has just bones). the control will have low rez geo for real time animation and the boundry will skinned to mesh and connects to control later on when you want to render !
11- Character has dynamic system for tail, sensor, ear, and vacume letting you have secondary motion with complete control on animating the same part without needing to play every frame as other dynamics
follow the link to highend 3d (http://www.highend3d.com/maya/downloads/mel_scripts/animation/advance-biped-setup-5218.html)
i updated my advanced biped setup mel in highend
the mel has characteristics below :
Contents :
1- Automatic rigging process
2- Character has user setup for deferent parts so if you don't need them uncheck them
3- Character can have stretchy spine , hand , leg , head , ear , sensor , vacume , tail , and eye
4- Character can have auto clavicle
5- Character can have IK / FK blending
6- Character can have auto adjust hip
7- Character can have auto scapula
8- Character can have deferent parenting for each helper handle for scene needs
9- script will create a low res geometry automatically
10- Character have two deferent rigging system as control (wich has ik and other settings) , and boundry (wich has just bones). the control will have low rez geo for real time animation and the boundry will skinned to mesh and connects to control later on when you want to render !
11- Character has dynamic system for tail, sensor, ear, and vacume letting you have secondary motion with complete control on animating the same part without needing to play every frame as other dynamics
follow the link to highend 3d (http://www.highend3d.com/maya/downloads/mel_scripts/animation/advance-biped-setup-5218.html)
