Trans-Delek
03-20-2009, 02:04 AM
So I've been animating a scene out, and I'm not sure what happened, but all of a sudden something I can't figure out happened with the rotation functionality on the rigs I am using (Max and MooM). I've seen this happen before, and it seems to come and go, but this time I am four days into this animation and this problem is making it extremely difficult for me to refine the animation and finish it out.
This feels difficult to explain, so I'm going to do the best I can. When the rig is in it's default pose, I can select the IK Wrist control and highlight "Rotate X/Y/Z" in the Channels Box and middle-mouse drag to rotate only that value.
However, if I try to do so again when the hand is posed doing, say, resting on a table, the rotations on the joint suddenly seem completely randomized. Indeed, Rotate X and Z are practically rotating the wrist in the exact same way! Clicking into null space, and reselecting the wrist control "resets" the rotation handle display, but if I click on any axis to isolate-select it and then rotate it, say if I click the Green "Y" curve, and then rotate it, the values for all three channels are changing.
I've opened ever rig I have on my computer and they all seem to be doing this, with every rotating joint they have. Did I inadvertantly tell Maya to do something different to cause this? This is making it almost impossible for me to animate, and the thing that's really driving me crazy is that I don't have any idea what to do, or if this is just the normal way these things function?
This feels difficult to explain, so I'm going to do the best I can. When the rig is in it's default pose, I can select the IK Wrist control and highlight "Rotate X/Y/Z" in the Channels Box and middle-mouse drag to rotate only that value.
However, if I try to do so again when the hand is posed doing, say, resting on a table, the rotations on the joint suddenly seem completely randomized. Indeed, Rotate X and Z are practically rotating the wrist in the exact same way! Clicking into null space, and reselecting the wrist control "resets" the rotation handle display, but if I click on any axis to isolate-select it and then rotate it, say if I click the Green "Y" curve, and then rotate it, the values for all three channels are changing.
I've opened ever rig I have on my computer and they all seem to be doing this, with every rotating joint they have. Did I inadvertantly tell Maya to do something different to cause this? This is making it almost impossible for me to animate, and the thing that's really driving me crazy is that I don't have any idea what to do, or if this is just the normal way these things function?
