Chapt0r
03-19-2009, 08:21 PM
Hey guys,
I am working with a "standard" water shader material with a bump, reflection, refraction(refract base) and the diffuse.
I rolled out the mental ray Connection and added submerge(lume) to the mix, but for the life of me I am unable to have it do anything.
I originally thought it was my scene scaling, so I have cranked it up into the 1000 for Vertical Gradation, and back down to .001, or even working the extremes on water color.
So then I started to think that maybe I am using something in my standard mat that is canceling out the submerge? Or the other obvious is that I am doing something just completely wrong. ;)
OR...
If there is another way to simulate some depth on this mug other then using the submerge I am open to that as well. ;)
W
I am working with a "standard" water shader material with a bump, reflection, refraction(refract base) and the diffuse.
I rolled out the mental ray Connection and added submerge(lume) to the mix, but for the life of me I am unable to have it do anything.
I originally thought it was my scene scaling, so I have cranked it up into the 1000 for Vertical Gradation, and back down to .001, or even working the extremes on water color.
So then I started to think that maybe I am using something in my standard mat that is canceling out the submerge? Or the other obvious is that I am doing something just completely wrong. ;)
OR...
If there is another way to simulate some depth on this mug other then using the submerge I am open to that as well. ;)
W
