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Chapt0r
03-19-2009, 08:21 PM
Hey guys,

I am working with a "standard" water shader material with a bump, reflection, refraction(refract base) and the diffuse.

I rolled out the mental ray Connection and added submerge(lume) to the mix, but for the life of me I am unable to have it do anything.

I originally thought it was my scene scaling, so I have cranked it up into the 1000 for Vertical Gradation, and back down to .001, or even working the extremes on water color.

So then I started to think that maybe I am using something in my standard mat that is canceling out the submerge? Or the other obvious is that I am doing something just completely wrong. ;)

OR...

If there is another way to simulate some depth on this mug other then using the submerge I am open to that as well. ;)

W

MikeBracken
03-21-2009, 10:35 PM
You can use the A&D mat and use the refraction at max depth settings.

Regards,
Mike

Chapt0r
03-22-2009, 05:57 AM
Thanks Mike, I will have to give that a shot as well.

I wanted to update that I was able to obtain some depth on my standard shader using a raytrace in the refraction channel, then opening up the Refractive Material Extensions, and turning on Fog. This allowed me to control the color of the "water per say" and adjust the start/end values to control the depth.

Thank you again though sir, I am still trying multiple ways to see what produces the most efficient render / result.

Cheers,

W

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03-22-2009, 05:57 AM
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