HeWhoHasNoName
03-19-2009, 03:52 AM
Short version: when you're given a specified texel resolution that's too high to avoid massive mirroring, and concept art that shows a very asymmetrical paint scheme, which one should win out?
I'm in the middle of an art test right now that has kind of a tricky quirk to it. The object is blocky and rectangular, and specified at a certain dimension (512x256x256cm). Texel resolution is specified as 128 pixels / foot.
When you do the math, this works out to a situation where the object will not fit on the specified 2048 texture without cutting it up and mirroring it to hell and back.
But the paint scheme on the object is very clearly asymmetrical. It's a very irregular wrap-around camouflage.
I've hedged my bets and cut it up to mirror it like crazy (and I'll still have to shrink some parts slightly below the specified 128/ft texel res), but from the standpoint of basic theory, how would you solve it? Mirror very aggresively, or partially bust texel res spec?
I'm in the middle of an art test right now that has kind of a tricky quirk to it. The object is blocky and rectangular, and specified at a certain dimension (512x256x256cm). Texel resolution is specified as 128 pixels / foot.
When you do the math, this works out to a situation where the object will not fit on the specified 2048 texture without cutting it up and mirroring it to hell and back.
But the paint scheme on the object is very clearly asymmetrical. It's a very irregular wrap-around camouflage.
I've hedged my bets and cut it up to mirror it like crazy (and I'll still have to shrink some parts slightly below the specified 128/ft texel res), but from the standpoint of basic theory, how would you solve it? Mirror very aggresively, or partially bust texel res spec?
